Hi all !
I'm trying to make a little game alone, the developpement is clearly not a problem for me and I have a working prototype. But I have never achieve some correct 3d models.
I try something new, with few assets, and I would like to show you, step by step all of my work. If you could help me, critic me and give me some tips, I will be very grateful !
Thank you !
I've take two screenshots to show you 75% of the models I need :
As you can see, there was a recursive octagonal form, this is a battery slot, the player have to manage the energy on this game. The difficulty for me is to find a correct size for this slot to make towers and other stuff with.
Ok, for this will be stupid, but I've started by a simple ground tile. This is the first time I've baked a high poly model to a low model, and I have used a cage to bake the rounded corners, and here is my result :
This is also a test, the holes are too big, I think I'll just remove them.
Thank you for reading, and I'll post all of my work, see you soon !
Replies
So I've searched a little for an idea, and I think I'll try to make a 50's design :
I think this will not be so hard to create many models with this design for a beginner. so I'll show you my first turret soon, I hope.
What engine are you planing on working with?
@KarlWrang: I used to work with Unity, it is really simple and powerfull.
Here are my first tower, just the high-poly model :
I've worked on this model more than a day, but not for the modelization, but for found a "good" idea. This kind of design seems really empty ... But that's the objective in fact ...
As you can see, on the top is placed the space for the power cells who need to have a good size for the player feedback.
On the sides, there is lights, powered only if there was a cell.
The two energy emitters can look up/down to target the ennemies.
Don't hesitate to critic me !
Thank you.