Hey guys,
Is there an easy way to bake Zbrush Materials from a high poly mesh to a different mesh that is unwrapped in a seperate program and imported in?
Ideally for Diffuse, and Specular maps.
I have found a few tutorials but was hoping for a more flexible way of doing this. Any ideas?
Thanks!
Replies
http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation
If you want more specific answers from people here you might want to explain what it is you've already looked at, and in what ways you want it to be more 'flexible'.
From the looks of it, the best method for this right now is baking a displacement and applying it onto your low poly mesh plane and using the methods presented in the above tutorial.
Thanks for the link!