In my opinion, rather than having separate textures for every side and UV chunk, you probably could have gotten away with a tiling texture for pretty much everything minus the gun and nobby things that stick out. Then you could boost the polycount to get the nice hard surface edges. Looks good as is though, texture that bad boy!
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u could do that in ndo2 with less time spent.
Does he own ndo2?
Thanks again for the feedback!