Hello Polycount, I've been making a new gun design for the Sniper character. This is so far what I have.
I have made the low poly LOD1 version and it's high poly to which I will be baking the details on:
![1ihOF](http://puu.sh/1ihOF)
The detailing of the gun really will come out from this quick sketch I made in Photoshop and then made a high poly box with the details on the surface:
![1infJ](http://puu.sh/1infJ)
After that, I bent the box and modified it to fit the barrel of the gun, I currently have some issues with the UV unwrap and the baking but I will get that straightened away, this is so far what I have done:
![1iGpw](http://puu.sh/1iGpw)
I am thinking of making some very quick details on the scope and fixing my current complications, any critique is most acceptable!
The second item I am making is the helmet I call the Wildeye
![1iGgt](http://puu.sh/1iGgt)
Another Angle:
![1iGJG](http://puu.sh/1iGJG)
There is still some work to be done, critique is most welcome!
I will shortly post my updates on both objects and third one when I have them ready. (The unwrap for the helmet is tricky).
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