I have searched quite a bit on how to do this, but I haven't been able to find a good way
this would save me a couple of days work if someone could help me find a solution.
I came across this script, but i can't seem to get it to work.
As for the Ribbon, I actually use it quite a lot,
And Sadly I can't seem to get the grow from perspective view to work like you say, or
maybe you just misunderstood my problem.
It seems to work the same as ignore back facing just that you grow it instead of selecting.
It doesn't ignore Occluded faces.
I guess I don't understand what you mean by "Occluded faces".
If you flip a few faces on the back of a sphere then select with "ignore backfacing" turned on it will grab those faces that are technically not in the view of the camera but are facing it.
With grow from perspective it will ignore them.
Is the problem that it grows the selection from the closest point to the camera/view and doesn't take into account if it's visible or not?
I'm having a hard time visualizing what it is that you're trying to do...
I think he wants to ignore faces inside of the model. Imagine you have a sphere, and you also have a cylinder sticking out of the sphere on both sides. He only wants to select the faces not inside there sphere.
The reason SyncViews script doesn't work is because it's missing a fucntion called getPolyFromMeshFace(), and it doesn't seem to be available on his webpage. SyncViews checks in here on occasion, maybe he can supply it.
Sorry if I was being a bit unclear
I thought occluded was the right word to use in this situation.
Monster is spot on about what i wanted to do, And I solved it
by exporting my meshes to maya and use the camera based selection tool,
worked exactly how i wanted, happy ending.
Replies
Sometimes I really wish I still used XSI with its solid raycast selection.
In the Ribbon modeling tools, go to selection, by view, and turn up "grow from perspective view".
As for the Ribbon, I actually use it quite a lot,
And Sadly I can't seem to get the grow from perspective view to work like you say, or
maybe you just misunderstood my problem.
It seems to work the same as ignore back facing just that you grow it instead of selecting.
It doesn't ignore Occluded faces.
If you flip a few faces on the back of a sphere then select with "ignore backfacing" turned on it will grab those faces that are technically not in the view of the camera but are facing it.
With grow from perspective it will ignore them.
Is the problem that it grows the selection from the closest point to the camera/view and doesn't take into account if it's visible or not?
I'm having a hard time visualizing what it is that you're trying to do...
The reason SyncViews script doesn't work is because it's missing a fucntion called getPolyFromMeshFace(), and it doesn't seem to be available on his webpage. SyncViews checks in here on occasion, maybe he can supply it.
I thought occluded was the right word to use in this situation.
Monster is spot on about what i wanted to do, And I solved it
by exporting my meshes to maya and use the camera based selection tool,
worked exactly how i wanted, happy ending.