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Normal map colors

polycounter lvl 7
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joeriv polycounter lvl 7
Baking a object, and I am getting colors that I wasn't expecting.

First of all:
-Default Scanline Renderer
-Gamma/lut is set to 1.0 AND disabled
-Exposure control is disabled

-Only happens in Max 2013, 2012 and Xnormal give the "usual" normal map colors

Map seems to work fine, but it does bother me.
So my questions are:

-Is this actually a problem, and if so, what did I do wrong.
-If this is not, what is actually the explanation behind it.

Image (just a small part of the map)
20586017.jpg


EDIT:

And then just when I make a thread I find the solution ;_;

From the other thread, Playing around with the alpha settings for the tga and render to height to alpha didn't help.

Exporting to Obj to a new file solved it.
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