Baking a object, and I am getting colors that I wasn't expecting.
First of all:
-Default Scanline Renderer
-Gamma/lut is set to 1.0 AND disabled
-Exposure control is disabled
-Only happens in Max 2013, 2012 and Xnormal give the "usual" normal map colors
Map seems to work fine, but it does bother me.
So my questions are:
-Is this actually a problem, and if so, what did I do wrong.
-If this is not, what is actually the explanation behind it.
Image (just a small part of the map)
EDIT:
And then just when I make a thread I find the solution ;_;
From the other thread, Playing around with the alpha settings for the tga and render to height to alpha didn't help.
Exporting to Obj to a new file solved it.