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Piotr Gasior Prop Practice Thread - All Kind of Criticism Welcome!

plk4
polycounter lvl 6
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plk4 polycounter lvl 6
Hi im new to 3d modelling, im staring with some smaller objects to start and well i need some opinions from you guys to help me progress. Currently modelling is not my main priority (im 16) i just started my A levels and its hard for me to concentrate between all the subjects and modelling. But i am willing to learn so if there are any comments keep them coming :)


Here are a few screenshots of a can i've been working on
T1BRU.jpg
P3Frf.jpg
RGbcM.jpg

Replies

  • biofrost
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    biofrost polycounter lvl 12
    Hey man, this is off to a good start. Modeling looks clean but for a typical game you would not need to model the tab. One thing I would work in is the spec map. If you look at a can you will notice lines going around it from the metal.

    Keep going man!
  • AlexCatMasterSupreme
  • plk4
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    plk4 polycounter lvl 6
    The yolo part is just sarcastic, dont be offended by it. Other than that thanx for your comments and I will work on the speculars.
  • Snader
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    Snader polycounter lvl 15
    Nobody here is offended - it's just a rather stupid design. You'll want to create a can design that's somewhat interesting and has a plausible brand.

    This one won't fit in a regular game because of the silly name, and it won't work in an over the top game (for instance "Dudebro™ — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time") because the design is far too boring. You'd need something more normal, or something far more extreme.
    So, this:
    3001095936_f2770d56f5.jpg

    or this:
    [ame="http://www.youtube.com/watch?v=qRuNxHqwazs"]Powerthirst - YouTube[/ame]

    Also, I think you're using a rather large budget for a simple energy can. Generally nowadays they use a simple 10 sided cylinder or something, for the next generation we'll probably be adding tapered tops and bottoms, but not completely modeled tabs. Night now cans are about 40~50 triangles apiece on a high-end game, in the future they'll be something like 150~200 - but yours is at about 500~600.

    On the other hand, if this were a first-person item you'd be much too sparing with polygons and as a result the silhouette is choppy. And also for a first-person object it's just... boring.
  • plk4
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    plk4 polycounter lvl 6
    This is a high poly version, i will be making a low poly as well. as for the texture I used a wrapper from, a actual drink, fort now all i changed is the name and some logos.
    jabkagruszki_zpsa80ad043.jpg
  • SnowInChina
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    SnowInChina interpolator
    except the can is your main character !
  • HendrikN
    actually it would be 128x128 ;)
  • plk4
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    plk4 polycounter lvl 6
    Tight know I'm making it uber large so later on I can scale it down later on, The bigger texture will be used for the High poly and the smaller (probably 128 x 128 ) for the game itself. The high poly would be for a cinematic kind of thing so the poly budget is fairly big for a can.
  • plk4
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    plk4 polycounter lvl 6
    I've changed texture completely and stayed with the more realistic one like you recomended.yzh6M.jpgdZc8z.jpg

    I'm happy with how the can looks at the moment so I started working on some posters.
    So far I made 2 diffuses one normal, they will be interchangeable so different combinations could be used. IkKJ9.jpgKKier.jpg

    Nearly forgot, here are the original pictures i used for diffuse maps.
    Poster-jaws-10091943-1022-1556.jpg
    936full-a-nightmare-on-elm-street-poster.jpg
    labela.jpg
  • Aga22
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    Aga22 polycounter lvl 12
    you made...a poster? ok, i know you're new to 3d modelling but...
  • plk4
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    plk4 polycounter lvl 6
    I know its easy to make a poster but that was more to practice normal mapping and speuclars then as a chalenge in making 3d models.
  • BobtheGreatII
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    BobtheGreatII polygon
    I don't really see why a pop can should need a normal map. What did you make it in? personally I think it would probably look just fine with a nice spec map.
  • ActionDawg
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    ActionDawg greentooth
    it kinda looks like you used your diffuse for the can and converted it to a normal map
    please tell me i'm mistaken
  • plk4
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    plk4 polycounter lvl 6
    Your partially right somedoggy, I've converted it but then painted over with the flat color the areas that were supposed to be flat. BobtheGreatll, thats a good thought i might remake it with a better specular.
  • plk4
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    plk4 polycounter lvl 6
    Hi in the past days i had made a couple new assets and textures so judge away.

    This is a decal i had made, layered over a asphalt texture.

    gAEkX.jpg

    Another decal tested how it looks in marmoset.

    LSVge.jpg

    And here are some more models

    First one is a model of a mag nothing overly complicated, just a simple model.

    2DQs3.jpg

    This model is slightly, (I mean really) more complicated then the previous one. Its a DVD case with a cover that should be semi high poly.

    hcmo0.jpg
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