Hey guys! I started 3D modelling a good 6 years ago when I was just 11. That time I was using the nifty Google Sketchup, then I stopped for sometime until I stumbled upon blender not long ago, well that took my 3D modelling up a noch as Blender was much more advanced. Then, came dota 2, played it everyday and I just love seeing people post their stuff up in the workshop. So now, I wanna make something for the workshop and paricipate in this contest.
As the title suggested, I want to make an Aghanim's Scepter for CM. However, I don't know what is mask 1 or mask 2 so i just left them to be black. I already done the model and texture and it looks good in the preview. I just need you guys to give some suggestions because my model is not very optimized.
I am not aware that to participate I need to have a WIP thread, so I didn't open one until now. It's not finalised yet anyways..
Here's a render of CM and my model..
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Here's my texture file, as you can see it isn't optimized I just dumped everything in randomly..
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And this is how it looks in the test
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So what do you guys think? It looks pretty bland to me. I really have no idea about the mask textures, I dont understand the guide
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Any suggestions would be great
Thanks!
Replies
Whut? Oh damn that's not good. I have a major exam soon so I don't think I would do a whole set. Is there a workshop forum for dota 2 where I can put this?