Hey, I was wondering if someone could tell me if there is a tool similar to 3ds max's connect tool?
The reason I want that is because I need to put 2 edges on one 4 sides polygon, but I need to adjust how far from the center these are but keep them equal distances from the center.
If that makes sense ? Anyone who has used the connect tool will understand. The edge loop tool is all well and good for highpoly modelling but I can't use that here as I don't want to go around the entire model removing the un-needed edges.
I did try to extrude and then scale in, but that makes the surface un-even as the face is on an angle.
Replies
for edge constraints.. if you want to constrain edges on edges.. use the slide edge tool.. if you want to constrain verts on edges, hold C (curve snaps) and middle mouse click on the edge you want to constrain to.
Then I'd suggest you triangulate the faces to the left and right of the one you're editing. When the insert edge loop tool hits a triangle it stops, so you won't have to go around your model removing the un-needed edges (though doing that would be as easy as double-clicking the edge to select the entire loop).
Doesn't sound like this is as easy as the Max equivalent, but I think that's a recurring theme in Max vs Maya modeling comparisons.
Like I said in the first post, I don't want to start removing loads of edges that the edge loop tools adds.
And cheers for the edge constraints part, that will be useful.
Yeah just realized I could do that, didn't think of that at first.
no need to.. you can specify to add 2 if you want to.. then just use the slide edge tool and move them.. if you're dealing with a straight shape then scaling will work to pinch/stretch the edges, otherwise slide edge tool will work
or use the connect tool in maya...
just select two edges --> rmb and use the connect component tool...
He's completely right, Maya has it, it's just different. Have patience and all will come very handy one day.
Something that I realize that people starting with Maya, or even people that are with Maya but never researched about it is the hidden marking menus. If you press ctrl+shift+RMB (tool options), shift+RMB (tools menu), or just ctrl+RMB (component options menu), you'll see how helpful it can be.
There's also the W+LMB, E+LMB, R+LMB, and so on. Get used to them! and you'll see how fast Maya can let you be.