Hey Polycount, I'm recreating the scene from this concept art that was made for Fable, and wanted to get some feedback on how the blocking out looks so far. Let me know. I haven't done any of the lighting yet, just wanted to start a thread to show progress.
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I think you have some scale issues here. The concept has some nice figures scattered around for scale reference. Do you have a scale figure you can duplicate around the scene next to doorways, crates, etc. so that you can maintain consistent scale?
For example that boat looks super tiny.
Your ground is reading more like dirt or mud to be honest.
hope this help and good luck
Work on the blends, lots of the surfaces smoothly blend into another with only geometry supporting the change in surfaces. The concept has some very nice examples of how to transition between surface types, a great example is the brick wall to plaster in the bottom left of the concept.
Are you building this scene to only be seen from this camera or do you plan to take screenshots around the environment? I you plan on supporting more screenshots then I would recommend you post a closeup image. Something where we can better critique the texturing.
Keep up the hard work!