I began reeling back my portfolio work realizing maybe at this time I am focusing on to big of a picture. I wanted to start some prop work and hopefully build from there. I started sketching and came up with a real world weapon with a touch of fantasy. It would be a Dane Axe, but an earlier, cruder version with a tribe praying to an beast of some sort.
You're adding tiny alpha details before making your overall shapes appealing. The noise texture you've put on the metal and the wood grain aren't needed at this stage. You need to rethink your design/silhouette or use somebody else's concept. There are lots of interesting designs on the front page of a google image search for "dane axe". If you want this to be a good portfolio piece, you need a design that makes people think "wow, that's cool!".
The wood is lumpy, the axe head looks small and out of place and the bear piece looks strange. Is the person using it supposed to hold onto the bear with one hand? Also, 1.7k tris seems like a lot for this, even if it's first person.
You're adding tiny alpha details before making your overall shapes appealing. The noise texture you've put on the metal and the wood grain aren't needed at this stage. You need to rethink your design/silhouette or use somebody else's concept. There are lots of interesting designs on the front page of a google image search for "dane axe". If you want this to be a good portfolio piece, you need a design that makes people think "wow, that's cool!".
The wood is lumpy, the axe head looks small and out of place and the bear piece looks strange. Is the person using it supposed to hold onto the bear with one hand? Also, 17k tris seems like a lot for this, even if it's first person.
Good luck with your portfolio.
Thank you for the feedback! You bring up a very good point I seem skip a lot of the planning and go right for the sculpting. I will bring it back in and start a new sketch. I will post it here to show my progress. Question though did you mean 1,700 tris is too high for a first person weapon? Or did you think I meant 17,000 tris? I had the retopo set for 1,700 tris. What would be acceptable?
That was a typo. I meant 1.7k tris. I really don't see 1.7k tris worth of detail in your particular design, even for a first person video game view. For example, this axe that I made is 1.75k triangles. Compare that to the amount of forms and silhouette in yours. It was meant for Darksiders 2, which is a 3rd person action RPG, but you should be able to see what I mean about the poly count.
That was a typo. I meant 1.7k tris. I really don't see 1.7k tris worth of detail in your particular design, even for a first person video game view. For example, this axe that I made is 1.75k triangles. Compare that to the amount of forms and silhouette in yours. It was meant for Darksiders 2, which is a 3rd person action RPG, but you should be able to see what I mean about the poly count.
Once again, thank you for the advice. I will for sure rework the silhouette and forms and sketch out a new plan. Thanks for the input, I'm still trying to get a hold of the process. Hope you come back to check it out.
The wood shouldn't be so lumpy, and there are some weird looking areas.
Paintover:
Hey JMT thanks, what I was doing was working from an olkder iteration and using dynamesh to move it all out. I just added in a new pole and now will start working on detailing the axe. Thanks for the pointers:
Replies
The wood is lumpy, the axe head looks small and out of place and the bear piece looks strange. Is the person using it supposed to hold onto the bear with one hand? Also, 1.7k tris seems like a lot for this, even if it's first person.
Good luck with your portfolio.
Thank you for the feedback! You bring up a very good point I seem skip a lot of the planning and go right for the sculpting. I will bring it back in and start a new sketch. I will post it here to show my progress. Question though did you mean 1,700 tris is too high for a first person weapon? Or did you think I meant 17,000 tris? I had the retopo set for 1,700 tris. What would be acceptable?
Multiple edits. Posting from my phone.
Once again, thank you for the advice. I will for sure rework the silhouette and forms and sketch out a new plan. Thanks for the input, I'm still trying to get a hold of the process. Hope you come back to check it out.
C&C most appreciated!
Paintover:
Hey JMT thanks, what I was doing was working from an olkder iteration and using dynamesh to move it all out. I just added in a new pole and now will start working on detailing the axe. Thanks for the pointers:
Current Stage: