Here are some high poly renders for the wall I'm making, the pieces you see will be rearranged for the levels above and all that I'd love to see some critiques! Thanks!
Update on my scene. Added a train, along with a bunch of other stuff. Please excuse the catwalks not going across the interior, working on that :P.
Would like to know what people think of the floor? Is it a nice break form the crazy amount of stuff appearing in the image or does it need more detail?
I'll also have particle effect lasers in UDK going down onto the train from those arm things you see at the top, along with lasers coming toward the viewer from the back of the scene. I already have them working in UDK! happy about that haha.
Thanks man, forgot to say that I havent messed with having pipes overlay the modules on the left when I took this render. It really takes forever to do that and I'd rather accomplish that in UDK than in MAX. I will also move panels around so the upper levels are not exact copies of the ones down below. Hopefully that will lessen the repetitiveness
hhmm, i see what you did there, as much as this can seem odd, moving the cryo-modules a bit closer together could help trick the human eye\brain and make it look pass the repetitiveness, it could be easy as this.
This is going on very nicely, however my only concern is that the back wall is extremely noisy and I can't really tell whats going on. You should try going from low frequency areas (not packed) and high frequency areas (packed of details as it is now).
Other than that nice stuff, looking forward to see more
hey guys! Still hard at work on this project, but I completed mapping my train, check it out! Its the first thing people see in the final image so its gotta be good. Feel free to tell me what you think
very nice work. only thing i wanna say is the yellow vats in the original concept are closer together and catch the eye more (maybe its the camera angle) while in your they get a little lost...
Thanks! Yeah I tried playing around with placing them closer together, the problem was it looked too "copy and paste" really. Also it looked far too busy and took away from having the train be the star of the image My thoughts on the matter anyway
While everything is looking good in general, the composition is really jumbled at the moment.
--The first thing that I see is the large white-hot under lighting coming from below the train. With all of the haze/bloom going over the train, I hardly notice it at all in the first glance. The lights on the train are similar to the lights found everywhere else in the scene, and it's next to the brightest point in the scene, so it doesn't stand out at all.
(If you gave the train some uplighting, but made it quite dark compared to the area behind hit, and the light below it, it should create enough contrast up front to make the train the main focal point.)
--The second spot my eyes go to is the walkway in front of the camera, because it contrasts nicely with the white light, and because there are a bunch of lines flowing down the path away from you. At the end of these lines is some faded out blurry stuff, so my eyes start to wander.
(This wouldn't be much of a problem if your red cylinders stood out from the foggy background, so all of the lines were leading to something.)
--And lastly, you get pulled away from that blurry spot by the red cylinders coming out of the train, but the train is still kind of hazy/noisy so I keep going with the catwalk lines to the opposing wall. The wall has lots of small details, but no real interest points, and no place of rest. The tank-things might become a focal point if there weren't so many light sources of similar brightness all down the wall/on the pillars. But at the moment, the entire wall is filled with noise.
(I'd say to put more dark machinery in the background behind the cylinders, and have them kind of bright and slightly glow-y like in the concept. This will pull the eyes back to the train and to your focal point. The wall behind the train would be ok if there were some more spots of rest. If the train comes more into focus, then the back wall can stay a bit out of focus/noisy without the final image suffering.)
The concept doesn't have the strongest composition either, but the big pillar up front has some room for rest, and is bright white compared to the dark machinery behind it. So it reads first, then the bright tanks, and then across the room to the red cylinders.
I like the look of what you have so far, kind of FFVIII feeling, but I think you need to tone some areas down and focus on creating a focal point and some flow around the scene.
If you haven't seen it, here are some composition tutorials that are really useful:
i agree that the composition could use a little work, but overall awesome job on putting this together. I would suggest bringing the the train and boarding platform closer to the camera(the front of the train to where the 3 is on avanthera's post) to emphasize it as the focal point
You need to work on the lighting my friend, seriously you have a very good environment, but if you fixed the composition as Avanthera was saying, it could be perfect! Lay off the soma hehe... that was a terrible joke, sorry.
I think this is a step in a better direction, The back left wall is a definite improvement, the toned down lights is a good thing, and your train is definitely more of a focal point.
A few things: I think you should move the camera back to where it was previously. I think it did a better job of showing the train off, and with the changes you've made, I think it'll work even better now.
The Lit door is one of the brightest things in the scene, and is now one of the main focal points. Earlier, there wasn't much there, and your eyes would wander, but with the new lit-up red cylinders, you won't have that problem, as they will pull the viewer back to the train. I'd say to make that area dark, with some dark shapes behind the cylinders (at the moment there is some red glow behind them that kind of takes away from them)
Less fog on train= good
There's a lot more red in the scene now. I liked it earlier with the more muted greys and blue-spots. I think you changed the fog color? Either way the scene has a lot more red now. Maybe you should reverse the color scheme with the background bits more blue and the train more red? (like in the previous screenshots) Warm colors draw you in, and in the previous shots, the hot lighting did that too well, now the whole scene is hot, except for your focal point.
Thanks for the suggestions man! Really appreciate it. However the camera is actually in the same exact spot from before, I simply moved the train object up closer to the viewer so they could get a better view of it. Soooo, not sure what changes I should make there... O.o Maybe I should bring it a little farther back? Or where it was in the last image if that is what you mean.
I also thought colorizing the image with red made things look cooler, guess I was wrong >.< will change that. Along with everything else you mentioned. Thanks!
I think this looks totally awesome. Definately getting better. My only criticism would be to make the breeding pods looks brighter and to have some indication that there's something growing inside of them.
Replies
Would like to know what people think of the floor? Is it a nice break form the crazy amount of stuff appearing in the image or does it need more detail?
High poly render:
Go go go go !!!
Got some cool ideas for this one, its a real joy to work on
!!
!
Other than that nice stuff, looking forward to see more
--The first thing that I see is the large white-hot under lighting coming from below the train. With all of the haze/bloom going over the train, I hardly notice it at all in the first glance. The lights on the train are similar to the lights found everywhere else in the scene, and it's next to the brightest point in the scene, so it doesn't stand out at all.
The concept doesn't have the strongest composition either, but the big pillar up front has some room for rest, and is bright white compared to the dark machinery behind it. So it reads first, then the bright tanks, and then across the room to the red cylinders.
I like the look of what you have so far, kind of FFVIII feeling, but I think you need to tone some areas down and focus on creating a focal point and some flow around the scene.
If you haven't seen it, here are some composition tutorials that are really useful:
Some of the later episodes are more useful than the first one or two.
Good luck!
Also, this bit is referring to the Red cylinders along the train. Just re-read this and even I got confused. :poly127:
A few things: I think you should move the camera back to where it was previously. I think it did a better job of showing the train off, and with the changes you've made, I think it'll work even better now.
The Lit door is one of the brightest things in the scene, and is now one of the main focal points. Earlier, there wasn't much there, and your eyes would wander, but with the new lit-up red cylinders, you won't have that problem, as they will pull the viewer back to the train. I'd say to make that area dark, with some dark shapes behind the cylinders (at the moment there is some red glow behind them that kind of takes away from them)
Less fog on train= good
There's a lot more red in the scene now. I liked it earlier with the more muted greys and blue-spots. I think you changed the fog color? Either way the scene has a lot more red now. Maybe you should reverse the color scheme with the background bits more blue and the train more red? (like in the previous screenshots) Warm colors draw you in, and in the previous shots, the hot lighting did that too well, now the whole scene is hot, except for your focal point.
I also thought colorizing the image with red made things look cooler, guess I was wrong >.< will change that. Along with everything else you mentioned. Thanks!
Thanks for the feedback everyone! Happy new years!!!
@illogic: thanks man!