Hey Guys,
Title says it all really, I am manually placing my seams using edge selection to seams, and then pelt mapping. However, when pelt mapping, the UV island is huge, I can't even see the edges, and it zooms out to the max amount in the editor. I tried scaling down (for about 10 mins) to no avail. Any reason this might be happening, some silly shortcut I've hit?
Cheers!
Replies
I apply a planar map, use point to point edge selection in the viewport, break and relax. The peel tools added in 2011-2012? Also work pretty well at replacing pelt.
Pelt mapping just seems to have too many steps and too many hoops to jump through when you can do pretty much the same thing without all of the stretcher BS and wonky floating menus.
On a side note, planar mapping is also giving me mahoosive results
One suggestion is to scale your model down, or just check Normalize Map in the unwrap options and then make sure you Relax the uv shells afterwards to retain their shape. If you need all islands to have the same scale relative to each other I'm pretty sure Max has this option in by default now, somewhere in the unwrap window itself.
Edit
enabled/disabled switcheroo.
Here is a screenie, I'm doing that very basic column upwards, and as you can see in the unwrap, that dotted line at the top shows that it is off screen. When I get up face selection, the entirety of the UV editor fills with the crosshatched red to show a face selected...
Is there a state where things aren't wrong? ie, when you first apply an unwrap modifier and open the window, can you see your objects UVs? (albeit, not mapped properly)
What happens if you apply a UVW Modifier first, set it to box, and then add an unwrap to have a look?
Do you get the same problem if you create a new object?
You could try exporting it as an .obj or something, make sure to uncheck any sort of mapping in the export window. Shut down max, re-launch and import it.
As for the scaling by sub-object, I meant that if your object was massive, and you scaled it down by verts/faces/edge selection. Max might still think it was huge. Sort of like how if an object is at 0,0,0, with its pivot also at 0,0,0 and you move it by a sub-object, the pivot won't move.
Oh that's a point, where is your objects pivot? I wonder if perhaps it was miles away you might get some weird issues. I don't know though... I'm swinging in the dark here.
Adding a box Map and the Unwrap UVW has the same effect.
It wasn't scaled in sub-object, used keyboard entry to get the exact size I wanted, as it is being placed in UDK in an exact space.
Pivot is centred to object atm, so no probs there.
It is indeed happening to newly created objects, am gonna try exporting as OBJ and re-importing with a fresh file - will let you know how I get on.
However it is unwrapped so I can continue work for the time being.
Many thanks GeeDave!!