love the direction so far man,especially the helmet and weapons. The sculpt you made looks good so far, but I'd probably make some of the scratches or dents a tad bigger so they'll read in game.
I would avoid scratches that run with the angles of the blade, it will make the blade look dull and way to damaged. only stick with damage that run across the blade. also keep in mind the direction the blade will slice trough your opponent and try to match the chipping angle to that movement.
watch these darksiders 2 contest video's to get an idea of what I mean http://livestre.am/1jy8Hv (around 25:10)
i checked his animations quiiiite some time ago so my recollection is a bit patchy but i think he does lots of spinning so it should be okay. worst case scenario he can wield his swords backhanded i guess
Nice concept. If you're sure you want to have dents and cracks on the blades, you could maybe work with some reference photos or other similar game weapons. On the other hand, I don't think they will matter much because they are gonna be smaller than 1 pixel in the game so you can remove them altogether.
Are you going to add the strips of cloth to the first one like the concept? If so, I'm curious how it's going to be rigged. (Juggernaut currently has a weapon that has some cloth tied to the pommel as well and I'm jealous)
I like the silhouette of the blade. But your scratches are not going to read in game. Zoom out in ZBrush when you're sculpting. See how things read from far back.
Also you only have small details. You need a good balance of large, medium, and small details on things. Make some larger scratches or something to add to the middle areas of the blade.
Your wraps are blending in with the metal. Make those darker but the spec (not spec power) brighter. That will allow the highlights to catch. Open up a Valve made weapon that has leather wraps and see how they handle the masks. Mimic those.
Replies
I recorded the whole thing because it motivates me more
[ame="http://www.youtube.com/watch?v=eYnsQdtZTck"]polycount stuff - YouTube[/ame]
watch these darksiders 2 contest video's to get an idea of what I mean
http://livestre.am/1jy8Hv (around 25:10)
Hopefully this is better.
[ame="http://www.youtube.com/watch?v=FTN4WuTgXZY"]Some sculpting - YouTube[/ame]
Going shopping.
My suspicion is that anti-mage mainly uses the other part (the one your weapons dont have) for attacking.
started texturing!
i checked his animations quiiiite some time ago so my recollection is a bit patchy but i think he does lots of spinning so it should be okay. worst case scenario he can wield his swords backhanded i guess
Are you going to add the strips of cloth to the first one like the concept? If so, I'm curious how it's going to be rigged. (Juggernaut currently has a weapon that has some cloth tied to the pommel as well and I'm jealous)
I think that marul has a point there, you either put the cracks bigger or you wont see them on the game.
Also you only have small details. You need a good balance of large, medium, and small details on things. Make some larger scratches or something to add to the middle areas of the blade.
Your wraps are blending in with the metal. Make those darker but the spec (not spec power) brighter. That will allow the highlights to catch. Open up a Valve made weapon that has leather wraps and see how they handle the masks. Mimic those.