Okay so just starting to concept right now, first 5 minute sketch plus a five minute bow sketch for a mechanical themed Windrunner.
I want to keep the forest theme going so that each piece fits with her normal gear so obviously some changes need to be made. The crow-feather mantle is sort of confusing the mechanical theme as well so that will probs go.
Next is to bash out a few more concepts then on to base mesh.
What do people think?
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So it's sort of a bird theme to fit the nature/godchild of the wind aspect a little better. Wadda people reckon?
Otherwise it's not bad. I dig the bow - and I'm assuming the shoulder bits are feathers? they could stand to get a less noisy silhouette methinks.
Also I'd find somewhere to break up the symmetry a wee bit - it's a fairly prevalent theme in most of the character designs (and notably so with windrunner)
any thoughts on colors yet?
Tried to alter a few things with this next pass...
Tried to tackle the symmetry a bit and have tried to match up the rest of the outfit with the bow. Think it's looking more like a set now and less like individual pieces.
Also I'm going to have a go at thickening the spindley pieces when I start modelling everything, I expect they'll have to come out due to the lowish polycount anyhow.
Colour is next but I'll be sticking to Windrunners base colours, potentially going for a wooden design with the shoulders and head-piece.