I'm about 4-5 hours in and loving it!! The art direction is beautiful and the gameplay is really fun, there are a few minor issues that some people have already stated, but for me they are easily forgiven.
Anyone know if the first assasination is bugged? The two dudes walked in and knew I was there been trying different ways to get in and same thing happens. Maybe a body was found? I kinda just killed some people later on in the kennels haha
Good luck with the GFWL points (since they literally contribute nothing), and congratulations on the 360 points (which will only give you back 20c if you have Live Gold in year, not even enough to buy an IOS game).
end fight left me wanting, especially since I played stealthy nonlethal (never got spotted by an enemy during the entire playthrough) and that only leaves you with either choking people out or shooting them with sleep darts.
Besides that minor nitpick I really enjoyed the game overall. Best art direction I've seen in a while.
And considering it's a console game I didn't mind the texture resolution or low poly models at all. It didn't detract my attention from the actual gameplay.
34 hours for ghost/nonlethal/explore+collect everything playtrough
1.5 hours for speed/kill everyone/main objectives only playtrough (some levels took less than 5 minutes heh)
Like how the dialogs and levels differed with those two approaches. Very hard difficulty was too easy for stealth run. Game of the year for sure.
I am hesitant to watch any videos for this, Im going off watching trailers etc. The FPS animation seem very static though, and they are placed weird in the screen, which badly silhouettes. Can you take enemies as human shields?
I just got this game the other night, and although I expected to enjoy it, I had no idea how much. What a phenomenal game! This is the best stealth game I've played in a long time. I've really found myself chuckling at some of the cool stuff you can do this game. So cool. The art is also fantastic and unique. I love the use of color.
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Seriously love the crap out of this game, but it did feel short and the ending left me wanting to say the least
Here's to hoping this'll be a springboard into a series of games like Assassin's Creed 1 was.
Fantastic stuff!!! Don't forget to check out mashru's work aswell, just incase people missed it
Hey Tom thanks for the link Mashru's work is off the hook :poly124:
same for xcom, and borderlands 2
I've also just finished my second assassination and I'm 9 hours in, so I'm not too worried about length.
looks like I be getting this on 360
...You want achievements instead of better graphic....*goes crying in a corner*
+1.
Good luck with the GFWL points (since they literally contribute nothing), and congratulations on the 360 points (which will only give you back 20c if you have Live Gold in year, not even enough to buy an IOS game).
I think I clocked just over 20 hours, if anyone is counting...
And considering it's a console game I didn't mind the texture resolution or low poly models at all. It didn't detract my attention from the actual gameplay.
1.5 hours for speed/kill everyone/main objectives only playtrough (some levels took less than 5 minutes heh)
Like how the dialogs and levels differed with those two approaches. Very hard difficulty was too easy for stealth run. Game of the year for sure.
Waiting for speedruns and dlcs =D