I plan to rework the Silencer to make him more of a red inquisitor/priest/bishop. I see it so much in him already and I think it would be a great angle on the hero. I would like to stick with mostly cloth as is his style in Dota 2 but bringing back some of the plate from his spell breaker days to tie in the shield would be great.
For the most part he is completely symmetrical so breaking that up would be a fun challenge. Another big draw for me is that aside from his legs, chest, and face (all of which are nearly hidden from view) he is open to a complete remake with his items. Furthermore he has so few items on the Workshop that there is plenty of room for creativity.
Update: Finally done. Here is the image I'm about to submit and a link to the steam workship. I played a game with my set on Dota Test last night. It really looks and plays great. So incredibly rewarding.
http://steamcommunity.com/sharedfiles/filedetails/?id=111332080
Update: Changed the coloring to the new purple. Started work on the new helm that I'll add to the set. Dropped the crown idea after giving it a try and seeing that it just didn't work. I'm working on a version of the helm that has a cowl over it instead. Here is the new/temporary art I have up. I'll get images with the real purple textures once the new helm is done. The screens are all from Dota 2 Test with the new purple textures. Sorry I would have waited until the contest was over but I have been getting too many posts asking about the change. Man I wish they had changed DK instead of silencer!
Replies
Some of my reference for the helm.
Perfectly fits with the character.
All the stuff is very good but the shield might have his "coat of arms".
It might look celestial, because Inquisitors pretend that they obey a deity.
It would maybe work by making some sunbeam-like rays, keeping the circle well drawn of the weapon.
For the circle here is the explanation : circle is the symbol of perfection, and perfection symbolizes the deity.
Thx for this great concept !
I think any celestial styled pattern would work.
I may have a good imagination but not your talent, so I will help you the best I can do
Designing shields for silencer is a pain in the ass, The default one is to good
Edit for spelling.
Does he hit the ground with the far bottom edge ? If so, then just extend the bottom so that it will have the z value of the original one.
By the design you created, I would have thought about the shape of a drop, you would get the circle shape referring to the weapon, and the top spike referring to the helmet.
I hope this has been helpful, have a nice day ! (and some nice work )
The dota 2 one.
great work!
I think everything looks great, I just wish the shield had the same amount of style that everything else has.Right now it just doesn't feel as cool as the original.
Edit2: just read further into the FAQ and saw that the Dota2 doesn't update unless you close and restart it. Seems the tutorial must have done the trick after all.
http://agentfx.blogspot.com/2012/11/dota2-simple-riggingimporting-tutorial.html
Edit: do the channels for the normal maps for Dota2 follow the same directions as they do in maya? If not what channels do I need to invert?
PS: Is there a time in the submission process where a person groups all the items into a set? If there is such a time am I able to see all the assets on the hero at the same time? I'm pretty pleased with what I have right now but I have this fear that once I finally see all the assets on him in game something will look a bit off.
http://www.polycount.com/forum/showpost.php?p=1722851&postcount=2728
feral_guy- I thought long and heard about using a cross. The one you have pictured may have been a great choice but I chose to not get too literal with the inquisitor theme. Part of me still isn't sure using the "ring around the collar" was a good idea. The helm, high proud shoulders, drapes, and robe should be enough to sell it. Being unable to find a good choice of emblem I chose to really roll with the gems the original assets have. The gems along with the curved yellow lines give it a great look without needing a true symbol. If only each character had a distinct symbol like the OmniKnight.
Starcofski- Thanks for the complement and the help! I'll get on that tomorrow. I'm excited about the marketing renders but I'd much rather know that the in game items work well together.
As always thank you for your feedback!
http://steamcommunity.com/sharedfiles/filedetails/?id=111332080
Here are the screens I took while playing: