Lore: Disruptor has always been an explorer. A few years ago he found a cave filled with strange blue crystals. The crystals pulsed with energy, most likely caused by the constant thunder storms that ravage Druud. He collected some of the crystals for a closer look. Now, after years of experimenting, he has finally found a way to harness the energy hidden inside these strange, yet powerful crystals.
5 piece set:
Arms
Head
Weapon
Back
Shoulders
Mount (Updated)
Here are some images of the crown + new hair and beard. It may look abit "plain" but thats what i wanted, original disruptor doesnt have many patterns and runes etc on his armor so i felt this was best. It will ofc look better once the other parts are done.
I changed a few things with the back item concept so i think i'll do that next.
Pls tell which of the hammers i should do because i cant decide.
Here are a few pictures of the back item. It looks really good when it "lights up" like in the 2nd picture. It does that all the time in-game, it just doesnt show on all the pictures because it flickers on and off very fast.
I had to redesign some of the items so here are the updated concepts. I decided to go with a more refined crystal look rather than the raw one. I chose this weapon over the others because it fits the rest of the armor better. Most of it remains largely the same, except for the shoulder pad which had to be completely redesigned due to the VERY low poly budget. Only 150 polys for lod1, compared to phantom lancers 450 polys for lod1 (they both have only 1 shoulder pad). Also i put some more effort into the concept painting this time and all the armor items are painted on top of the base model.
Here is the WIP mount for my set. i decided the set would feel incomplete without it. I didnt wanna stray too far from the original concept and silhuette. The original has alot of fur and feathers all over. I wanted to get rid of that and create a more "dinosaur" feel. The original also has no arms and i always felt it looked more like a "charger" with its horns and bent over head. I used various dinosaurs as reference, but mostly the two shown below.
A bunch of changes. This is the final version that im going with. I think it looks great, especially in-game. This is the preview render, using LOD0 and in-game textures. Workshop will feature in-game screenshots and a video to show animations.
The weapon and bracers are completely redesigned due to constraints and also becuase i think this looks better. The hammer just didnt fit the hero. This half mace half scepter looks much better.
Replies
Next update will be in a week or so.
Coils of Energy
Lore: Disruptor has always been an explorer. A few years ago he found a cave filled with strange blue crystals. The crystals pulsed with energy, most likely caused by the constant thunder storms that ravage Druud. He collected some of the crystals for a closer look. Now, after years of experimenting, he has finally found a way to harness the energy hidden inside these strange, yet powerful crystals.
5 piece set:
Arms
Head
Weapon
Back
Shoulders
Mount (Updated)
http://steamcommunity.com/workshop/filedetails/?id=110051805
Concepts:
I changed a few things with the back item concept so i think i'll do that next.
Pls tell which of the hammers i should do because i cant decide.
All my stuff is still WIP.
Doing the shoulder next.
and it flickers? how do you do animated textures for this?
I had to redesign some of the items so here are the updated concepts. I decided to go with a more refined crystal look rather than the raw one. I chose this weapon over the others because it fits the rest of the armor better. Most of it remains largely the same, except for the shoulder pad which had to be completely redesigned due to the VERY low poly budget. Only 150 polys for lod1, compared to phantom lancers 450 polys for lod1 (they both have only 1 shoulder pad). Also i put some more effort into the concept painting this time and all the armor items are painted on top of the base model.
huh, for some moments there really are no words. just a high pitched whine of anticipation and glee. :P
Changed a bunch of things with the mount, here is the concept + complete version in-game.
A bunch of changes. This is the final version that im going with. I think it looks great, especially in-game. This is the preview render, using LOD0 and in-game textures. Workshop will feature in-game screenshots and a video to show animations.
The weapon and bracers are completely redesigned due to constraints and also becuase i think this looks better. The hammer just didnt fit the hero. This half mace half scepter looks much better.
http://steamcommunity.com/workshop/filedetails/?id=110051805
[ame="http://www.youtube.com/watch?v=-H_4458c3dg&"]Dota 2 Coils of Energy - YouTube[/ame]