Does anyone know how to increase the map bounds (if it's possible at all)? I have quite large terrain and currently I can't reach the edges of the map even in the editor.
I don't believe this is possible--if you look at the world from top view--the edge of the grid is the edge of the possible world--it's several kilometers at the default Unreal scale, if I recall. But even at the extremes as is, you start to get floating point precision errors in the animation and collision simulations. If you look at professional Unreal games that have large worlds, usually they have to resolve this with a load screen and teleport.
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