Heyguys!
I am using ZBrush to sculpt up a tilable texture, but I have forgotten how to offset the position of duplicate cursors to better achieve this. I have tried googling but I think I am googling the wrong thing. I know it is possible since I have read about it in a book on ZBrush before. Any help is much appreciated!
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But thanks anyway!
3d-wise, transpose and the deformation palette would do the trick.