Hello.
I have 1 vertex that don't allow me to paint weights, I can paint weights in that one but as soon as I change to another bone or change the manipulator it returns to cero value..... I did mirror to the weights using the "mirror skin weights option" in maya and every thing is ok exept that vertex.....all the vertex weights are mirrored correctly but this one is not.
Can anyone help me with this problem?
should I upload images?
Replies
this is the vertex in the component editor window
This is the vertex in the paint skin weights tool
now the vertex wieght painted
any kind of operation performed after(in this case another joit/bone selected)
and back to the beginning
This is completely annoying, is the only vertex in the whole mesh doing this.....
Please help.......
i would try to manually weight it: select vertex, go to component editor, go to smooth skin tab and manually type the weight in. see if this works.
Those are 2 different vertex the second one have a bone assigned but the first one ( the one with the problem have none)....
is there anyway to assing a bone to that vertex in the first image???
try this: select both vertices and then go to the component editor. now you might be able to add an influence value for that unweighted vert.
or try the weight hammer on that vertice. or you could try to copy weighting on that vertice.
try to select 2 vertices. in the component editor the normal vertex should show all the joints. now pick one of the joints and type 1.0 into the column for your problem vertex. that should have some effect and assign weight to your problem vertex. does that work?
this right before pressing enter
and this is right after hitting the enter key
thank you both for the help, have any more ideas about this problem?
weight hammer? sorry man I don't know how to do that...well in fact I would love to know how to copy the weight from one single bone or in this case one single vertex.....
What I did was a mirror skin weights and the other leg is completely ok, the whole mirror is ok, everything but this vertex.....
enter paint smooth skin weights tool.
select any joint.
set brush opacity to 1.0 and value to 1.0.
press flood.
???
enter paont smooth skin weights tool.
change Mode: to select.
select your pain in the ass vertex.
change Mode: back to paint.
click weight hammer next to the Tools:.
if that dos not work then i would dupe your joints and your model. make sure they have no stray nodes attached. and set up a new skin deformer. then do a copy weights and see how that works. i suspects it is local to that specific deformer and rig and the problem will not show up on a clean deformer.
there are other things you can do but they are more complicated and may involve scripts from creative crash etc.
what happens if you detach your model and rebind it. is the weighting still missing?
just duplicate the model, delete history in 1 of them, bind that skin, selec the other model and then the newly bind model and copy skin weights....right after fix the annoying vertex and is done.......so simple but I never did this before.....
as a matter of fact that was the key, I delete the history and rebind it and after that the vertex worked again.............but what caused the problem in first place?
if you have your old file, select the mesh and go to the attribute editor. there are numerous tabs there, some of them history nodes. my guess is, some of them might clash with your edits.
i always try to delete history before i bind a mesh...