Looks fantastic man! Really digging your style and how you've depicted your Cloe character thus far. The anatomy's looking good. Blessing her with a little more of a rib cage (not actually showing through the thick of the skin just the subtlety of being there) really helped as she seemed a little bit like a flat tire up there before. Perhaps her boobs were just big and covering 0_0.
@ Aga22 : hahaha I have sculpted a bellybutton now but the t-shirt covers it up
@ dustinbrown : Thanks man. Yep
SLOW! hahaha just been playing around in Z-Brush a bit. Still just playing with the jeans. The folds under her butt are a bit extreme at the moment but I will pull them back a bit later. For the moment I might jump on the t-shirt and vest and put a bit of love there. then the hair then the shoes then some more skin stuff :poly122:
I feel like I am learning a lot of Z-Brush without really having anything to show for it .......... Oh well back to it.
I am not sure if it's the material or not but I really like the way you have left alot of subtle brush strokes in the jeans. They really "FEEEEEL" like denim. That is hard to do IMO. I hope those don't get smoothed out.
Hey really wish I can give you some crits, but shes looking really good so far. The detailing of the jeans look great, hopefullly you can get some good detailing in the t-shirt as well. I think a tight t-shirt with long, thin horizontal folds would work good here.
@ nyx702 : Thanks , I know exactly what you mean, I "smoothed" out some sections but I hope I left enough roughness. I say "smoothed" because I don't actually use the smooth brush much or at all any more. I use the high polish brush most of the time and I think that gives some really nice secondary detail for free.
@ SCB : hehe thanks. yeah longer thinner swoopy folds for sure. I hope I got them right, or at least right enough.
@ dustinbrown : haha thanks mr man . Yeah I went a bit over the top with those wrinkles I need to jump back in and smooth those suckers out a bit. Thanks for the ref man :thumbup:
@ frell : Thanks Stay tuned coz I am thinking of doing a tute on my method of sculpting cloth. Just need to find some time.
Well the weekend came and went, and as usual at the moment I have little to show for it.
Played with the jeans a bit more worked on the t-shirt and started mucking about with the vest. I am thinking of a vest brand name "HillValley Designs" as a kind of homage to Back to the Future, which was sort of the inspiration behind her clothes.
that some nice clean cloth sculpting. i agree with dustin and i also think the wrinkles on the front of knee are tad too much. the hands could be a touch bigger i think. keep going, with your texture skills this will pop.
dude that's looking really sweet! Love the design. I agree with what has already been said about the wrinkles. Man can't wait to see her with some colour
decided to jump back into the jeans now coz that seems to be the most troublesome.
I think this is looking better, not sure about the horizontal line that is happening across the bottom of her ahhh bottom but ref and style keep pushing me that way so I am thinking I am just gonna roll with it. Still need to play but....
I think it looks better. That horizontal line you are talking about IS sorta un-feminine tho. I think in alot of girl jeans the center seam pulls into their butt crack to give the butt more shape. If you are going for more of a boy jean look then I think mission accomplished.
(Kinda bad ref)
Her pants are way tighter than yours but just something to think about.
I'd just lower the outer parts of her butt a little bit, resulting in more of a nearly horizontal but slightly "/\" sort of shape for that wrinkle line.
Looking a lot better either way, thanks for continued updates.
Thanks for the feedback and ref guys :thumbup: :thumbup:
@ nyx702 : HUGE thanks. I get what you mean, I am going for a boyish jeans look. Sounds strange but I always sort of see jeans as a boy thing (just straight boot cut not too tight)
@ Two Listen : Thanks
@ wretchedgoat : :thumbup:
Just to show a little progress, A just looks so wrong now.
really digg this character! wouldn't expect less from you Duncan!
I think C makes the most sense, since she has not a full rounded "beefy" apple butt... okok i might be ass fixated, not gonna deny that! :P
But yes the creases of her jeans underneath her buttox would feel a bit loose and deeper, since there is no meat to fill it out to make those creases tighter like on B.
I dunno, I think we need some more pictures of girls butts in tight jeans
quick paintover - I think the shape and some of the folds make it look like she's a little lacking in posterior. I probably pushed it too far, but the main thing is that the crease under the butt isn't usually a straight horizontal line. It's more of a slight upwards curve, I think.
EDIT: Changed my paintover cause it sucked
Bobo's right tho. I can't really put it any better than him - your model doesn't look 'forced' at all. It has a natural feeling to it.
I agree with the paintover dirigible has done... The slightly angled folds would help to add a bit more shape, yet keep with the somewhat "boy jeans" look you are going for.
I got sick of high poly for a while so I started the lowpoly. Then got swept up in an unwraps and test bakes a few days later and here we are. I am currently trying to get onto the hair before I go too far down the texturing path. I am trying to decide between sculpted hair or hair planes. I think I am leaning more towards hair planes but I am not 100% yet. Maybe a few base colours will help me make up my mind :poly142:
Might be a bit late at this point, but (talking about her head/facial features) I feel like you're missing the stylized cuteness that all of the paintings on your reference sheet has.
This sheet: (Posted again for easy comparison)
I think it would be more successful if you pushed it further in the direction of the concept art on your reference sheet. Here's a paintover roughly portraying what I'm getting at:
...The glasses "redesign" is more to show where they should be sitting as all the concepts have a really small nose where only the end extrudes out from the face and the area between the eyes is flatter thus her glasses would sit a lot lower.
Eyes further apart
Eyes lowered
Eyes slightly larger
Eyes less rounded and more pointy ends
Eyes painted with some shadows, less of an outline around the iris
Nose between eyes flattened
Nose lowered
Eyebrows with a gradual thick to thin curve
Bottom lip slightly bigger
Glasses moved down to sit on stylized nose
Hopefully you find this someone helpful. If you're calling the face done and already moving on then never mind. ...but sadface. As I think she could pretty easily be made a bit cuter and more stylized like the concepts.
Also, who's the artist who did the painting of the girl with multicolored hair saying "no"? Would love to know.
The larger head wasn't really what i was getting at in that post. with hair you wouldn't see the top of her head anyways. ...though I do think her head should be slightly wider around her eyes to give them a bit more room.
What REKLAS is talking about is Neoteny. General principle that if it looks more like a baby, then we think it's cuter.
In a cross-cultural study, more neotenized female faces were the most attractive to men while less neotenized female faces were the least attractive to men, regardless of the females' actual age.
I think the biggest and best change he suggested was the nose. I don't know if I would go as far as he did, but I think moving the bridge of the glasses down a bit would help. Right now the glasses-bridge looks a bit unnatural to me anyway, since most glasses dip down lower at their bridge.
Replies
@ Aga22 : hahaha I have sculpted a bellybutton now but the t-shirt covers it up
@ dustinbrown : Thanks man. Yep
SLOW! hahaha just been playing around in Z-Brush a bit. Still just playing with the jeans. The folds under her butt are a bit extreme at the moment but I will pull them back a bit later. For the moment I might jump on the t-shirt and vest and put a bit of love there. then the hair then the shoes then some more skin stuff :poly122:
I feel like I am learning a lot of Z-Brush without really having anything to show for it .......... Oh well back to it.
Thanks again everyone.
Looking forward to the next update!
@ nyx702 : Thanks , I know exactly what you mean, I "smoothed" out some sections but I hope I left enough roughness. I say "smoothed" because I don't actually use the smooth brush much or at all any more. I use the high polish brush most of the time and I think that gives some really nice secondary detail for free.
@ SCB : hehe thanks. yeah longer thinner swoopy folds for sure. I hope I got them right, or at least right enough.
@ dustinbrown : haha thanks mr man . Yeah I went a bit over the top with those wrinkles I need to jump back in and smooth those suckers out a bit. Thanks for the ref man :thumbup:
@ frell : Thanks Stay tuned coz I am thinking of doing a tute on my method of sculpting cloth. Just need to find some time.
Well the weekend came and went, and as usual at the moment I have little to show for it.
Played with the jeans a bit more worked on the t-shirt and started mucking about with the vest. I am thinking of a vest brand name "HillValley Designs" as a kind of homage to Back to the Future, which was sort of the inspiration behind her clothes.
Eitherway...... poot
Thanks again evereone.
Obligatory three day post :poly142:. Just starting to detail some of the other stuffs.
decided to jump back into the jeans now coz that seems to be the most troublesome.
I think this is looking better, not sure about the horizontal line that is happening across the bottom of her ahhh bottom but ref and style keep pushing me that way so I am thinking I am just gonna roll with it. Still need to play but....
opinions?
Thanks again everyone :thumbup:
(Kinda bad ref)
Her pants are way tighter than yours but just something to think about.
Looking a lot better either way, thanks for continued updates.
@ nyx702 : HUGE thanks. I get what you mean, I am going for a boyish jeans look. Sounds strange but I always sort of see jeans as a boy thing (just straight boot cut not too tight)
@ Two Listen : Thanks
@ wretchedgoat : :thumbup:
Just to show a little progress, A just looks so wrong now.
I am pretty much sold on C.
Thanks again guys have a good weekend :thumbup:
I think C makes the most sense, since she has not a full rounded "beefy" apple butt... okok i might be ass fixated, not gonna deny that! :P
But yes the creases of her jeans underneath her buttox would feel a bit loose and deeper, since there is no meat to fill it out to make those creases tighter like on B.
looking forward to see more!
quick paintover - I think the shape and some of the folds make it look like she's a little lacking in posterior. I probably pushed it too far, but the main thing is that the crease under the butt isn't usually a straight horizontal line. It's more of a slight upwards curve, I think.
EDIT: Changed my paintover cause it sucked
Bobo's right tho. I can't really put it any better than him - your model doesn't look 'forced' at all. It has a natural feeling to it.
- BoBo
Stellar work!
looks rly good tho!
Keep it up man, I'm loving this character so far!
Seems I missed some feedback
I got sick of high poly for a while so I started the lowpoly. Then got swept up in an unwraps and test bakes a few days later and here we are. I am currently trying to get onto the hair before I go too far down the texturing path. I am trying to decide between sculpted hair or hair planes. I think I am leaning more towards hair planes but I am not 100% yet. Maybe a few base colours will help me make up my mind :poly142:
Thanks again everyone.
@ GabrielP: Yeah I might take Marshal Banana's advice and do a blend of both.
@ Marshal Banana: Yeah, I think that might look the best. Thanks :thumbup: Now I just need to pull my finger out and get started on it.
@ Dylan Brady: hahaha That can only be a good thing..... can't it?
@ RJBonner: I am an X-Normals guy.
Started a quick colour pass, just to get a sense of the direction. Now I think I really do need to get stuck into the hair. Wish me luck
Thanks again guys and girls
LOL @ "Bieber my balls!" which I will now be saying far too often...
This sheet: (Posted again for easy comparison)
I think it would be more successful if you pushed it further in the direction of the concept art on your reference sheet. Here's a paintover roughly portraying what I'm getting at:
...The glasses "redesign" is more to show where they should be sitting as all the concepts have a really small nose where only the end extrudes out from the face and the area between the eyes is flatter thus her glasses would sit a lot lower.
Eyes further apart
Eyes lowered
Eyes slightly larger
Eyes less rounded and more pointy ends
Eyes painted with some shadows, less of an outline around the iris
Nose between eyes flattened
Nose lowered
Eyebrows with a gradual thick to thin curve
Bottom lip slightly bigger
Glasses moved down to sit on stylized nose
Hopefully you find this someone helpful. If you're calling the face done and already moving on then never mind. ...but sadface. As I think she could pretty easily be made a bit cuter and more stylized like the concepts.
Also, who's the artist who did the painting of the girl with multicolored hair saying "no"? Would love to know.
and the artist of that painting is Lois van Baarle aka Loish
I think the biggest and best change he suggested was the nose. I don't know if I would go as far as he did, but I think moving the bridge of the glasses down a bit would help. Right now the glasses-bridge looks a bit unnatural to me anyway, since most glasses dip down lower at their bridge.