Just want to drop in and say that the environment study looks really nice. The referense image goes down into abit darker values then what you are using in your image, might be something too look out for in your next study
This weekend at my college (23-24 ) was our first Game Jam ! All 3 years groups got together and got separated into 2 groups by our tutors. We then had to design a game based on a list of words that were decided for us in roughly 16 hours spaced over 2 days.
The game we decided to make was called 'Tiny Monsters' aim of the game is simple, your this monster that has to kill other monsters as a result your monster evolves and learn new abilities.
The team I was in was good, we had some few bumps here and there. But overall I believed I worked well with the team and vice versa.
Unfortunately due to lack of time we couldn't finish our game. But I learnt so much in this game jam, the pressure of producing art work in a limited space of time and how to use my time more effectively.
I was one of the concept artist in my group, my role was to create a monster which will serve as the main character for the game.
Here is an image showing some rough thumbnail sketches of the main character. My main inspiration for designing some of these sketches came from pokemon and Pacific Rim .
As you can see three designs was chosen by the team in which i developed even further.
A final design was chosen to serve as the main character.
The image below shows different stages of the creature as it evolves. The character will evolve as it eats certain enemies as a result will inherit that enemies characteristic and also will learn different techniques.
E.g.
The Swipe
In order for the character to learn this technique the character will have to eat a bear in the game.
The image below shows what the character will look like in the game
Hey guys! just finished a character concept. it’s a warrior.
I thought it would look in beHey guys! just finished a character concept. it’s a warrior.
I thought it would look in better black and white rather than in colour.
Pretty happy with the results, need to work on facial features.
More practise is needed!tter black and white rather than in colour.
Pretty happy with the results, need to work on facial features.
More practise is needed!
Right now I'm making my first tech game demo in my college with my friends. The time frame is only a month
The game is going to be a Runner
Story goes your a knight rescuing a princess from a tower, the knight finds out that the princess if ugly, therefore he leaves her behind and as a result the princess sends her dragon after him, so our character has to run away from a stream of fire produce by the dragon, atlas we have our game.
I'm doing some concept art work for the game, here some thumbnails for the knight.
As we progressed we thought it would be better to do a mage warrior, because for one of our game mechanic were gonna have the main character create an ice wall behind him, therefore slowing down the fire in which he is being chased by.
Hey guys!
just did a quick render of a sphere.
i played around with the opacity settings just to see what the end result is, pretty happy with it.
i feel that the light hitting the sphere is abit too strong.
More Practise is needed!
Hey Guys just finished a speed painting, pretty happy with the result.
The time limit was 1hr.
The anatomy is not perfect, but oh well.
i didnt know what i was going for, but it turn out something like this lol
With the decision finally made on what character is going to look like i had the task of making the character in 3d so we can import it into unity.
The programme I use to create my model was 3ds max. Before I went into 3ds max to create my character I had to first create a character sheet, therefore I could use it as a guideline when modelling.
Here the model in wire frame mode, in all honesty it was a long process trying to get it just right. With lots and lots of trail and error i was happy with the result.
I began to unwrap it and put the template on to Photoshop so I could texture it. This was probably one of many frustrating part in creating this model, making the texturing that was 2D art on Photoshop looking like 3D when importing the texture into max.
I did what i could to get the result, Im not proud of it, but I had no time to dwell on it so I just move forward onto the next stage.
This is what the model looks like when full textured.
With the main character finish i thought i help out with the assets creation, the game need a gate and a torch.
As a result I modeled a simple mesh which represents the gate and a torch.
The gate appeared at the end of the level, signifying to the player that the game is finished.
Once I unwrapped the models, I began the paint in the textures. The gate was by far the most interesting to paint in this whole game making process, mainly because it was simple to do and as a result I could paint in more detail more easily.
The Whole texture was painted by hand, I used no photo textures, I wanted to see if I could create an amazing texture piece without the use of photos. I believe I achieved that, I learnt a lot just by doing this.
Texturing the torch wasn't easy, due to the fact that the vector planes were small and as a result I couldnt get good details in it. But because it was a torch the player is just going to run pass it therefore there was no need to detail it well. As result for this one I used photo textures and played around with the opacity to get the desired result.
Here are the models when fully textured.
The Game overall was okay, the team wasn't amazing, not what I had in mind due to the fact we had a big team, but we managed to make a functioning game, few bugs but functional. The concept design of the character and game changed every so often, first it was standard knight, and then and spirit mage. The game itself at first we had to carry the princess away from the dragon, but in the end your this mage that's essentially running away from a wall of fire that the dragon made. I took everyone opinions to design the character, their feedbacks were good at times and sometimes confusing.
Just before the Easter holiday our team created another tech demo game. This time I was part of a different team, team of 5 including myself.
For this one we decided to create a survival multi-player game. Players would simple have to gather food, water and weapons in order to survive against other players.
My job role was to create environment assets and the character that the player will play as.
Here are some simple concept art for the environment assets.
This temple under gone some changes, the concept art that modelled for this temple were to small.
In order to convey a labyrinth type feeling I expanded the model from the initial designs, adding more columns and walls. Furthermore I changed the color scheme as well to make it more consistent with 1st temple.
A portal was added in the game because the map that we made was big we wanted players to have a chance to find each other, therefore I made portal that will transport player randomly around the map.
3D Model
UVW Map
Overall this 2nd tech demo was amazing, This time I worked in a small team of 3. The synergy of the team was really good. The feedback was amazing, my team mates motivated me to push my limits specifically in my 3D art. I also liked to believe that I motivated my team mates as well.
My 3D model skills improve dramatically in this 2nd tech demo, my confident as a 3D artist improved greatly.
Replies
practising using perspective
spend about 15 seconds on each of them
Sorry i haven't been updating my forum, been really busy at my college.
But don't worry i'll starting posting my work on here ASAP
This weekend at my college (23-24 ) was our first Game Jam ! All 3 years groups got together and got separated into 2 groups by our tutors. We then had to design a game based on a list of words that were decided for us in roughly 16 hours spaced over 2 days.
The game we decided to make was called 'Tiny Monsters' aim of the game is simple, your this monster that has to kill other monsters as a result your monster evolves and learn new abilities.
The team I was in was good, we had some few bumps here and there. But overall I believed I worked well with the team and vice versa.
Unfortunately due to lack of time we couldn't finish our game. But I learnt so much in this game jam, the pressure of producing art work in a limited space of time and how to use my time more effectively.
I was one of the concept artist in my group, my role was to create a monster which will serve as the main character for the game.
Here is an image showing some rough thumbnail sketches of the main character. My main inspiration for designing some of these sketches came from pokemon and Pacific Rim .
As you can see three designs was chosen by the team in which i developed even further.
A final design was chosen to serve as the main character.
The image below shows different stages of the creature as it evolves. The character will evolve as it eats certain enemies as a result will inherit that enemies characteristic and also will learn different techniques.
E.g.
The Swipe
In order for the character to learn this technique the character will have to eat a bear in the game.
The image below shows what the character will look like in the game
Here are some screenshots of our game.
I thought it would look in beHey guys! just finished a character concept. it’s a warrior.
I thought it would look in better black and white rather than in colour.
Pretty happy with the results, need to work on facial features.
More practise is needed!tter black and white rather than in colour.
Pretty happy with the results, need to work on facial features.
More practise is needed!
The game is going to be a Runner
Story goes your a knight rescuing a princess from a tower, the knight finds out that the princess if ugly, therefore he leaves her behind and as a result the princess sends her dragon after him, so our character has to run away from a stream of fire produce by the dragon, atlas we have our game.
I'm doing some concept art work for the game, here some thumbnails for the knight.
As we progressed we thought it would be better to do a mage warrior, because for one of our game mechanic were gonna have the main character create an ice wall behind him, therefore slowing down the fire in which he is being chased by.
just did a quick render of a sphere.
i played around with the opacity settings just to see what the end result is, pretty happy with it.
i feel that the light hitting the sphere is abit too strong.
More Practise is needed!
The time limit was 1hr.
The anatomy is not perfect, but oh well.
i didnt know what i was going for, but it turn out something like this lol
Thanks for the feedback
Twoflower- hey flower, thanks for the advice really appreciate
Concept piece for a character for the Runner Game.
So here what you missed....
Here are some more concept art that i did over the Christmas break for our Runner game.
To be honest it was hard to motivate myself over the holidays to do some work as there were a lot of distraction e.g. watching battlestar galatica
The team decided that the top image will be main character for our runner game.
The programme I use to create my model was 3ds max. Before I went into 3ds max to create my character I had to first create a character sheet, therefore I could use it as a guideline when modelling.
Here the model in wire frame mode, in all honesty it was a long process trying to get it just right. With lots and lots of trail and error i was happy with the result.
I began to unwrap it and put the template on to Photoshop so I could texture it. This was probably one of many frustrating part in creating this model, making the texturing that was 2D art on Photoshop looking like 3D when importing the texture into max.
I did what i could to get the result, Im not proud of it, but I had no time to dwell on it so I just move forward onto the next stage.
This is what the model looks like when full textured.
As a result I modeled a simple mesh which represents the gate and a torch.
The gate appeared at the end of the level, signifying to the player that the game is finished.
Once I unwrapped the models, I began the paint in the textures. The gate was by far the most interesting to paint in this whole game making process, mainly because it was simple to do and as a result I could paint in more detail more easily.
The Whole texture was painted by hand, I used no photo textures, I wanted to see if I could create an amazing texture piece without the use of photos. I believe I achieved that, I learnt a lot just by doing this.
Texturing the torch wasn't easy, due to the fact that the vector planes were small and as a result I couldnt get good details in it. But because it was a torch the player is just going to run pass it therefore there was no need to detail it well. As result for this one I used photo textures and played around with the opacity to get the desired result.
Here are the models when fully textured.
The Game overall was okay, the team wasn't amazing, not what I had in mind due to the fact we had a big team, but we managed to make a functioning game, few bugs but functional. The concept design of the character and game changed every so often, first it was standard knight, and then and spirit mage. The game itself at first we had to carry the princess away from the dragon, but in the end your this mage that's essentially running away from a wall of fire that the dragon made. I took everyone opinions to design the character, their feedbacks were good at times and sometimes confusing.
Here are some screenshots of our game.
]
step-by-step process
Final Work
For this one we decided to create a survival multi-player game. Players would simple have to gather food, water and weapons in order to survive against other players.
My job role was to create environment assets and the character that the player will play as.
Here are some simple concept art for the environment assets.
Temple 01
Temple 02
Temple 03
Temple 04
Temple01
UVW Template
This temple under gone some changes, the concept art that modelled for this temple were to small.
In order to convey a labyrinth type feeling I expanded the model from the initial designs, adding more columns and walls. Furthermore I changed the color scheme as well to make it more consistent with 1st temple.
Initial Design
Upgraded
UVW
Temple 03 had some alteration as well, the intial design was too small, therefore I expanded it, add a few more ruin houses and even a small port.
Original
Upgraded
UVW
Temple 04 was changed drastically from the initial concept design, because I feel like in the initial drawing it looked similar to temple 01.
My inspiration for this design came from my interest astrology.
3D Model
UVW Map
3D Model
UVW Map
UVW Map
A portal was added in the game because the map that we made was big we wanted players to have a chance to find each other, therefore I made portal that will transport player randomly around the map.
3D Model
UVW Map
Overall this 2nd tech demo was amazing, This time I worked in a small team of 3. The synergy of the team was really good. The feedback was amazing, my team mates motivated me to push my limits specifically in my 3D art. I also liked to believe that I motivated my team mates as well.
My 3D model skills improve dramatically in this 2nd tech demo, my confident as a 3D artist improved greatly.
Here are some screenshots of the game.
My Picture
Need to practice more on my value.