Hey to all,
I was taking a gander at the Eat3D video on how to create a Turntable for UDK here:
http://eat3d.com/free/ue_turntable
The only issue is that the video is pretty old, and uses some really weird methods of achieving said results and doesn't cover some of my questions.
For example, is it necessary to a platform so that when the character player spawns, I can view it? Is there any other way, or maybe a setup to auto-start the user in Ghost mode?
I found another place to get started:
http://ubudave.weebly.com/udk-creating-a-video-sequence.html
However, again, I'm not sure how 'upto' par it is, so I would appreciate any feedback on what tutorials I could be following or if there tidbits missing that I should be aware of (and yes, this is my first time going Commando_Line in UDK).
Cheers!
Replies
That's how I'd do it, at least
Most notable would be my Bloom, as anything in the Left Upper corner of the origin of the bloom, no matter where on the screen, gets a nice big fat square cut.
Anyone has tips about said issue?
Here it helps to visualize it better how it gets cut off where "one small screen" ends.
Not sure if you can completely avoid it, but in some angles depending on the position on the screen it seems to be less noticeable where it just leaves a live over bloomed area (pic 4). Using tiledshot 2 instead of 4 would help out a bit, makes less slices of the screen so less problematic areas, but you would still have to avoid those where it gets cut.
Or as last resort just run some insane AA then.
http://www.abload.de/img/bloomscrggqia.jpg
http://www.abload.de/img/bloom1bodq67.jpg
http://www.abload.de/img/bloom2zjruu.jpg
http://www.abload.de/img/bloom39hocw.jpg
EDIT:
Not sure if it's just me, but even with 2 it still adds a bit of third division to the screen so it doesn't go right over mid line (same with pics above adding part of the fourth screen from 3 command). At least with some edge effect like vignette you can easy find those spots you want to avoid.
http://www.abload.de/img/bloom4r1oy0.jpg
Cheers again!