Hey peeps,
I was wondering if you guys had any tips about turntables and such to show off stuff.
An example of what I mean: Turntable, should I be rotating the lights alongside the mesh, or should I rotate the camera around the mesh?
This is also related to my previous question, since I made custom shaders, how do I show them off? Should I just show them on a sphere and cube? Or a specific model must be used, etc?
And since I'm using custom shaders, how should I show them off on my turntable, especially for stuff like complex eye shaders, which would benefit better from rotating the camera instead of the mesh?
I know it's sound like I'm complicating things, but after an hour or two of watching show-off-reels (especially lacking in technical side of things) I'm confused what the best course of action is.
Cheers!
Replies
It helps to show a nice model when you're showing off shaders, not just a teapot or sphere.
It's also helpful to show before/after comparisons... standard shader vs. yours.
This remains excellent advice, to this day.
http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/