This is a question that has been bothering me for a while regarding straightening UVs.
The model on the right is how Roadkill unwrapped it. The uvs for that are the curved UVs in the Uv editor.
The one on the left is after I went in and straightened the UVs.
Is it better to always go in and straighten Uvs like this?
I know this probably sounds like a rudimentary question, but its been bugging me.
![op90W.jpg](http://i.imgur.com/op90W.jpg)
Replies
this is my take.
the left solution can accommodate for:
1. UV packing (better use of texture space)
- the more allotted resources you have, the less need you'll have for efficient UVs.
2. sharper cleaner lines (less aliasing)
- the larger the texture becomes and the heavier your in-game texel-density becomes, the less it matters.
3. faster process (depending on the desired material and effect)
- when i say "GO", apply a tire tread pattern to your texture.
-kp
A couple of the reasons being:
- Easier to paint out seams.
- Allows for LOD's without artifacts showing up.
For personal Projects I tend to use the 'roadkill'd' version.
For the above I think its fine to clamp in either 1 or 2 axises, whatever you prefer.
However for stuff like this ^, I think one axis is best.