Hey guys,
I was wondering if I can get some feedback on my portfolio. I'm having a hard time finding junior position(s). So I'd like to improve my portfolio to have a better chance at a decent job. All crits are welcome!
http://www.stefangroenewoud.com/
Cheers,
Stefan
Replies
Other pieces are nice but it took me a while to realize that I could move the renders up and down once I clicked on them.
Also ditch the textures section as I don't think they add anything. If you want to showcase your tiling textures you should do that in the break down of your finished environments, which leads me to...
You need to show more break downs of your environments & props, wireframes showing your topology, textures showing how you have unwrapped them etc. Breaks downs to demonstrate you have an understanding of budgets and being organised and efficient.
I don't really like the way you view each piece, took awhile to realise you can scroll down, your gun props looks good but the images are too small, at the moment I see more detail in your thumbnail image!
Also in your resume the about bit seems a bit negative 'I am focussed on making 3D-art but I'm only capable of making assets and environment pieces but I also have experience in modelling vehicles and weapons.'
You should put your strengths are in making asset and environments but I also have experience in vehicles and weapons.
Keep working on your next environment and really push the lighting, color scheme and shader/material work and lighting. What people responded to the most in your sci-fi scene wasn't necessarily the quality of the props, but the colors, lighting and atmosphere you captured with it. More times than not, that is what makes a great environment.
You're on the right track, man. With more time and effort, you'll develop a really nice portfolio. I like what I'm seeing!
Cheers
Otherwise, I think your work is good. The HP guns are nice, and you've got some great props in there.
Edit: It's the scrolling problem again.