Guy I work on... 3ds max does whatever it can to make the proccess as bad as it can. I baked AO with light tracer and and I got black seems. Used huge padding. Even tried to save as 32 bit alpha to remove it with alpha... but alpha doesn't include those black edges...
For now about 15k tris.
Will post more as soon as I fix those errors.
Throw the critique !!!
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Fixed Ao bake. For now I'm messing with colour palette for him. Also need to finish gas mask and flame thrower.
Yeah keeping legs apart is something I learned during making him I will fix shin but it will be brutal edit ;p low crotch trousers... flame thrower fashion sum it well!
Working on his flame thrower. Based of Karanak (deviantart ID) concept. For now it's test bake. I just threw projection modifier, pushed it a bit and baked. Tomorrow will explode this fucker and bake it exploded. Pretty happy with non exploded bake though.
About 11k tris and 2k map. I tested 1k map and it doesn't look bad. I should have used more mirrored elements.
I baked normal map in 3ds max (scanline) and I got those broken pixels... Do you know what causes them and how to avoid it ? It's not the first time I got those when baking in 3dsmax. Would be cool to know how to fix those. Fixing it in photoshop is kinda tedious.
I will probably go back to xNormal for baking naxt time.
I know there is still room for optimization but my main goal is to finish this piece. I will remember to optimize low in the future. Unfortunately right now I'm at the point where I have to finish something! I won't be going back to change the trousers or to optimize more. I know If I will take step back I won't finish it. I'm really grateful for your crits and will learn from them but for now it's 'BERSERKER FINISHING MODE!'.
Started texturing the flamethrower...Probably will change colours. Good amount of experimenting on this one since I lack skill to get good texture with consistent workflow ;p (blue handle is a place holder!)
I do have one question though. Is there possibility to turn on viewport shadows in 2009 with 3ps shader ?
Yeah but blurs normal map a bit
Baked gas mask. Looks so so... still need to fix the leg. Also tested some simple rigs. Will probably use CAT to pose him.
Now I will focus on finishing those textures (I suck at texturing so much but I think this project is really improving my skills).
Sorry for the Gifs size... ;p
Might I suggest either using a larger, thicker gas mask with flame retardant head protection (kevlar?), or change it up a bit and use a wielding mask. You can pimp wielding masks quite nicely and make an interessting character, google search will give you loads of ideas.
Yeah I think you are right... Maybe I will create something else... Thanks for the help :]