How would one re-create this normal map purely using nDo2?
I quickly whipped up the shape in max and rendered the normal out.
This is as close as I come in nDo2, and unfortunately I have to collapse the layer to modify it this way, which means no more tweaking or other map generation from it.
Any tips?
Replies
I'm more interested in the method of replicating the max bake without having to flatten the layer and loose my ability to tweak the nD02 parameters, in photoshop.
For that result, i made a rectangle selection converted it to normal, and to get the centre to augment like that, i had to flatten the layer and make a selection transform and scale it down.
is that what you were looking for at all?