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Polypainting issue

Hello,

I made a simple pillar in 3DS max with UV's, brought this into Zbrush and did alittle bit of sculpting to make it look like a damaged concrete pillar.

I've tried to polypaint this, using the "Fastshader", then filling the object with "White" and just brushing with a colour spray, and broken up alpha. I get strange Red/Green/Blue streaks when I continue painting. Does anyone know if there is a solution?

Even when I export the texture map and open this in photoshop it still has the strange streaks, so this isn't even a visual bug of sorts.

Screenshot included:

Capture.png

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