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Modo - Smoothing groups and the infinite sadness

So I've come to accept that Modo just ... doesn't do smoothing groups. It kind of does, but not really.

If I set up the same mesh in Modo and in Max (running the TexTools command that gives you smoothing groups based on UV islands), the mesh coming out of Max will have 60% (or greater) LESS vertices. Same number of triangles.

Now, Modo people, is there a way to easily handle smoothing groups in Modo?

I know they have that terrible menu option on the Geometry menu where you can name the selected polygons and assign them to a smoothing group but with no other UI to support it ... just no.

The way I WAS doing it was to CTRL+X/CTRL+V the parts of the mesh I wanted to be hard edged and that worked from a visual standpoint but apparently it ballooned my vert count something fierce.

So ... how do you Modo guys handle smoothing groups?

My current work flow is starting to shape up to where I can do my high poly, low poly and UVs in Modo -- and then import the FBX into Max for setting up proper smoothing groups and THEN export to Unreal. Is this my fate?

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