So in my previous classes, about a year ago, i started on these animal models, i did a few, the wolf was for a cartoony game, but i am looking to change up the topolgy, and make it as real as possible, the same with my polar bear, i textured them when i was just learning normal maps, and zbrush, and since then have become a bit more proficient, my main question would be what are some good ways, for a modeler, to make these animals, seem like they have fur, my teacher told me to try to make a fur brush, but well it didnt really turn out too well
I also have this weird sheep mutant thing, but im not too sure if i wannna continue with it
Any and all feedback is appreciated, knowledge is power
Replies
My advice is to look over the anatomy and shapes of both the animals, get some good reference and really try to push yourself to get the shapes right even at low subdivisions.
When you have achieved that then I would look over the fur. The tip I can give for that is to sculpt in "blocks" of fur, not to the single strand and then add alpha plains to give a fuzzy-wozzy look.
Oh, and always look at what other people have done. Here you have two great exemples I found just p
Remember, with fur, you want to think of it in terms of clumps, and the patterns the clumps make, and how it flows along the model. With your models there is almost 0 shape to the fur, and it come off more like treebark....
I would scour the googles and try a tutorial you are excited about trying...here's one I found right off the bat
[ame="http://www.youtube.com/watch?v=vcNnCCpNaco"]fur tutorial - YouTube[/ame]