Trying to get a colored shadow just like this
in my level but not quite there yet...
-"cast lit translucency Shadow as Masked" if off in both "translucency" and "lightmass" sub sections.
-blend mode is on Blend_Translucent with MLM_Phong.
-there's no directional lighting either
-also tried cast dynamic shadow and all that did was cast a solid black shadow.
-tried setting the point light to dynamic lighting as well.
Ive tried building the map with and without lightmass and still no colored shadow.
here's my shader set up...tried following udk's guide and it seems right..??
Seems like im so close....feels like im missing a button or something
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I think now I just have to go back and tone down the saturation of the floor texture and over all lighting...thanks again polycounters