Hi to all. I'm new here.
I have a big problem with zbrush.
import a mesh with sharp edge, and apply subdivision (crtl+d), when I go back to my level one, the sharp edge are smoothed.
Here some pics:
Before smoothing
after smoothing
I know I can disable SMT modifier, but in this way the smoothing is pretty "ugly"
Any idea how prevent this?
Replies
thanks for your advice
I using softimage, and softimage crease is not supported by brush.
I usually add support edges where needs in softimage but as you can see zbrush tends to move and smooth this edge I added, also the zbrush process for support edge is a bit... strange.
is what I do, as you see first image and look at the edge loop you can see there is applied some edge loops where I want sharp edge. When apply some levels (or only one) subdivision and turn back to level 1 (or export level one) zbrush rounding all relaxing the edge loops.
Neox, thanks for your advice, I will try. But why zbrush doing so? If I subdivide the some mesh in softimage (or blender or modo) there is no problem, when decrease it. Seems I ignored some parameters.
2- Or Turbosmooth your model in your app by SG by a couple of times, import it in ZB, SD a couple of times, go back and reconstruct lower divisions as long as it's quads.
So that's why when you subdivide in zbrush and then come back down, your control loops have moved. You could get around this by just adding a crapload more support loops but as said before, the density difference makes them annoying to sculpt on.
Interesting method dustinbrown, I'll have to try that
Bek, thanks for your informative contribution, but why Mudbox don't doing so? Can going up and down subdivision without my base mesh is deformed by subdivision itself.
Dustinbrown, your way seems work correctly. Thanks