thank you very much Kot the netting was fairly simple to achieve,
the short version is i just took the mesh from the legs and unwarapped it then used a custom alpha in the noise modifier in zbrush then masked by alpha and slowly went round bringing the mesh through the legs so it was nice and even.
hope that helps.
also here is an update on the pads
also p3d mesh if anyone wants to take a look had to decimate it pretty badly just to get it on the site http://p3d.in/PKz4x
finally found a better way of rendering it from zbrush
just got to do the hands and the face now then add wrist guards and just tweak that shirt a bit more
lovely work man! only one thing: the fishnets should be at 45 degrees instead of almost vertical... unless you have your own reasons for having them like that.
your right urgaffel i get what you mean its doesnt looke quite right its has two diffent curves instead of just one smooth curve ill sort that out shortly
and thanks for pointing out the fishnets Aga22 i will be re making them asap
cheers for commenting guys
just testing out some quick ideas for colours awhile making sure everything will bake ok
i appologize for the dirtiness of this its just a test will be re-baking and re-mshing most of it
Replies
I've been away for a week but I'm back now and I am cracking straight back on with her more updates soon
the short version is i just took the mesh from the legs and unwarapped it then used a custom alpha in the noise modifier in zbrush then masked by alpha and slowly went round bringing the mesh through the legs so it was nice and even.
hope that helps.
also here is an update on the pads
also p3d mesh if anyone wants to take a look had to decimate it pretty badly just to get it on the site
http://p3d.in/PKz4x
finally found a better way of rendering it from zbrush
just got to do the hands and the face now then add wrist guards and just tweak that shirt a bit more
and hands
still need some work
and thanks for pointing out the fishnets Aga22 i will be re making them asap
cheers for commenting guys
just gotta stick some fingernails on now
and sort out the ears then its on to the retopping
unless anyone has any crit?
all welcome
i appologize for the dirtiness of this its just a test will be re-baking and re-mshing most of it
the mesh at the moment is about 9k polys