Hi,
Very newbish, but cant seem to figure it out. With my mirrored Uvs I can paint on one side, and it mirrors perfectly on the other side, which is great. However, I can't paint on the second side, the paint will just disappear. That is fine as well, but right now it is the object's right side that is paintable, and the left side that is "copying". How can I flip that, so the objects left side is the paintable one? My last object was that way, and I like it, but can't seem to spot a difference between the two UV-wise.
Thanks
Replies
But what do you mean by paint on one side and it mirrors, but if you paint on the other side it disappears? How did you mirror the UVs exactly? Are you talking about stacking them so they are on top of each other?
Did you mirror the wrong side by mistake?
Thanks for your response. Yeah, they are stacked. Basically I had half the object, duplicated, scaled in -1 in X, and merged it with the original. Is this the wrong approach?
The thing that only one side is paintable might be something that is related to Mari, then?
EDIT: Hi Saman, thanks for the reply. If that is true, then I guess it's a Mari issue. I don't know much about overlapping UV's, since I normally have only used Mari to texture assets for film with unique UVs. One side being unpaintable is fine, I just want it to be the other side than what it is atm
Thanks for your tips!
Use mirror geometry instead and that should fix the problem