Hi, I'm having a problem where my eyes render outside the head when i render the model from far away. I was wondering if there is a solution on how to fix this. I've looked through all the viewport options and nothing seems to effect the render order.
Here is a screenshot of my problem.
![RKryH.jpg](http://i.imgur.com/RKryH.jpg)
Another problem I'm having is that if I use the Xoliul shader on the eyes blue lines stick out of them because they have a look at constraint. It's only with that shader, if I use a default max texture they disappear.
Replies
There's a control for this, rightclick on Perspective and pick "Viewport Clipping", adjust the top and bottom sliders till it goes away.
For your constraint lines: it sounds like you rigged/constrained the actual meshes, NEVER do this! Always use a dummy and then skin/link the mesh to that dummy/bone! That way you will never see any rig stuff if you just hide the rig.
It's really, really bad practice to add any sort of constraint/rigging directly onto your meshes themselves.