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Eyes render outside head when using Xoliul Shader and Grab Viewport.

Hi, I'm having a problem where my eyes render outside the head when i render the model from far away. I was wondering if there is a solution on how to fix this. I've looked through all the viewport options and nothing seems to effect the render order.

Here is a screenshot of my problem.

RKryH.jpg


Another problem I'm having is that if I use the Xoliul shader on the eyes blue lines stick out of them because they have a look at constraint. It's only with that shader, if I use a default max texture they disappear.

Replies

  • m4dcow
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    m4dcow interpolator
    Seems like it might be transparency sorting, does the material you are using have some sort of transparency applied? If so, make sure that you only apply a transparent version of your material to the faces that need it.
  • Dr.cube
    Thanks for the suggestion. but no, they are just half spheres inside the head.
  • Xoliul
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    Xoliul polycounter lvl 16
    No it's not transparency sorting, it's just Z-sorting.
    There's a control for this, rightclick on Perspective and pick "Viewport Clipping", adjust the top and bottom sliders till it goes away.

    For your constraint lines: it sounds like you rigged/constrained the actual meshes, NEVER do this! Always use a dummy and then skin/link the mesh to that dummy/bone! That way you will never see any rig stuff if you just hide the rig.
    It's really, really bad practice to add any sort of constraint/rigging directly onto your meshes themselves.
  • Dr.cube
    Oh ok, thanks Xoliul! love your shader.
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