No normal map applied, it's real-time in the viewport and it has proper lightmap UVs set up.
It's some kind of weird artifacting going on a flat surface when the sun is at an Angle. Does anybody know how to fix this? :poly142:
I've got UDK July 2012.
Replies
It's not related to the lightmaps at all actually. =/
Have you built lightmaps in that screenshot?
Is it only on that surface or on all surfaces facing that direction?
Is your sun a Dominant Directional light?
If so, try tweaking the settings under 'Cascaded Shadow Maps', it usually helps over here.