Hello
That´s what I did with" alpha blending" so far. I already included some reflections in those areas where the glass should be. Now we want to make the glass transparent (It should be visible). Actually I have no idea how to adjust the transparency and how it works with alpha blending.
Here's a picture of the material:
http://www.img-teufel.de/uploads/reflectiontest24ed23261PNG.png
I hope you can help me.
Replies
then plug something into the opacity slot
I've connceted a alpha map with the opacity slot and a contant with the alpha map but nothing has changed (tried value 1.0 and 0.1).
I'm a beginner.
attach a mask image to the opacity slot
The WHOLE model is transparent.
But just the glass should be transparent.
It looks like this:
http://www.img-teufel.de/uploads/materialtransperent154211070JPG.jpg
/EDIT
With the masked mode (and connceted with the OpacityMask) the area is transparent but I want that this area is not full transparent.
Just around 80% transparency.
Translucent materials are expensive, and don't light or sort correctly which is why you're having this problem.
It's an extra draw call, but worth it in this case.
Now i have two materials for the top of the model and it works fine.
How i can reduce the reflection?
Here is the material: http://www.img-teufel.de/uploads/materialtransperent26c2c3ed8JPG.jpg