The name is Alex and I just wanted to go on ahead and say hello to all the artists in this community (and some who have migrated from Gameartisans [like me]). Almost everyone here, I imagine, has skills with drawing, 3D Modeling, animation etc, but I don't see much room for artists in the realm of sound. Since I deal specifically in the world of sound, I'd like to bring some of your concepts to life here on Polycount! With permission from the artists, of course, I'd like to take some of the models/animations found on the site, now and in the near future, and provide them with a little life via sound design/editing.
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Welcome to the Polycount, I hope you enjoy your stay. =]
Welcome bro, can't wait to HEAR some of your work lol
EDIT: I thought I'd include a picture of the 2D render in question. Nick Carver's T-P.O.T render was something that I thought would be a great intro to sound design for the project at hand.
I'll be doing the sound design in 4 stages: idle, moving, firing and taking hits. Elements are pretty straightforward with some subtle stuff I'm known for. I've got most of the small bits that needed to be included, now to grab up the bigger more up-front stuff. I guarantee it won't sound like your typical "tank" by the time I'm through with it
Here is the final rendered mixdown!