So a few days ago I started my new environment. I was inspired a concept by Nikola Sinitca.
Concept
This diner was closed down, and abandoned for a little while. The downtown bandits already "owned" that section of downtown, so they used it as a small hangout, and city watch.
-Not the greatest story in the world, but its at least something I can work off of
Here is my progress so far:
Replies
Love what you have so far....!!
UPDATE: The buildings in the back are placeholders till I make better ones.
I think that "Open" graffiti would look a bit more interesting if it was in red color,the steam getting out of sewer should be more whitish,more transparent and should rise to high heights.Maybe it would be nice to see some signs with bullet holes put behind the planks that are on the windows.Are you thinking of placing some crashed/destroyed cars on parking that is on theleft side?
You could get some more ideas from movie Mad Max
I gotta fix that steam, and I may add more bullet holes. I have never made a vehicle before haha so I can try
In this update I fixed a lot of the buildings and also moved the fence a lot closer.
I am still pretty new, however I wanted to ask a question.
Its crazy how fast the pro's are at making environments. You have made two great looking environments with in a month or two? How is it that pro's are able to produce so quickly?
Maybe I am just too into the details, or I am just still learning the ropes or I am just work the wrong way. I have learned with my current project that most people work from large objects to small objects because the larger objects get more face time and consume more of the image and have bigger texture maps. Also level of detail for sure.
Having a good concept will keep you focused. Having a tight schedule would also help.
What other things help you keep on track and producing quickly?
Thanks for your time.
The entire scene reads as very clean to me, though. It seems that it should be much more gritty. Cities are dirty places, and I can't imagine that the thugs spend much time wiping off windows and picking up trash. I think a lot of dirt and grime would collect in the corners, and form a glaze over the walls and glass.
I'm no professional, though! Just my gut feeling.
I also like the little touch with the neon sign on the left saying "DIE"
@ Zerostrike - Thanks I appreciate it. Well it depends on how much time you have, and how much time you use. I try and take advantage of every minute I have. Usually when I can't work I think about what I want to work on, and go over plans - then when I am able to work I don't waste any time and can get straight to work. Some people just take longer than others though (not a bad thing at all)
I tend to stay away from a lot of distractions ( facebook, TV, polycount , ect) while I work - I do take breaks though (while the lighting builds or just at random) because working for a very long time can stress me out. I don't really think about "how quick can I get this done" or anything I just do the work. I hope this helps! if not feel free to ask more questions
@ Krissleh - Thanks, I hope this update touched on what you were suggesting I can make it a lot dirtier and probably will next update.
you may want to take a second look at your pavement texture. right now its structure sort of looks like desaturated sand.
i love the big graphic forms in the exterior shot, and i think theyre jiving with the very noisy blood splatters that youve been doing. id recommend bulking those stains up significantly.
a few sandbags are cool, but right now there so many that it almost defies internal consistency. it feels a bit like the worse examples of fallout 3 environment design. you may want to switch some of them up with dumpsters, tables, car husks, etc
finally its a minor point but that steam from the manhole is a great touch, but right now its so small. go hard with it, bulk it up. its like the bloodstains sort of... you have an economy of time to spend on each of these things, so why not make each one a more significant element?