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Problem with AO in Maya 2013

Daves
polycounter lvl 9
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Daves polycounter lvl 9
Hey everyone,
i´ve been searching for a solution for like 4 hours and can´t find anything. The tutorials on youtube werent helpful with this. I have some completly black areas (breakes,front) and at the back its a lot whiter.
I found some tips but they didnt help either.
I tried every possible value in "Batch Bake". When i use "Normal direction: Surface Front" it looks like this. Ive tried to scale the Model and looked if faces were overlapping in the UV, but couldnt find anything.
I also used Normals-> Conform.
I tried to flip the black areas in UV editor, but that made no diference.
So i guess its a Problem with the UV map but i really dont know what :poly005:
Rendering the Model with ambient occlusion works, but baking the texture looks like this.

bzqiice4.jpg

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