Yo. Just a warning up front: some things I post here might be NSFW. Just sayin'. Warning issued.
With that formality out of the way, I'm starting a sketchbook here. Introduction time! A long time ago, I was referred to this forum by a buddy of mine named Yinka (don't know if he still posts here - it's been that long a time...). The reason I'm starting a sketchbook is because I've committed a cardinal sin: I practically stopped making art outside of work. No drawing, no modeling, no sculpting, no nothin'. I'm looking to change that. Hopefully, I can stick with this. Any C&C is appreciated.
I'll start with some work I managed to squeak out in my spare time a few months ago.
Yeah, I was pretty into the Mouse Guard RPG, and I sculpted my character. I got it printed by Desmoda of ownage.com, and these are the pics he took. I was amazed by what he was able to accomplish.
Next up, something I did in my spare time a few weeks ago.
Two of a set of identical triplets. Gonna have to start on the third sister soon.
Finally, I wanted to try my hand at designing a monster (as I don't really delve into monster-making), so I decided to try something simple last night.
I would tell the story of what inspired me to make this monster, and the thought process behind it; but it's a bit long-winded. Maybe later.
And, that's that for this entry. I'll try to update every now and then.
Thank you for your time, and to reiterate: any C&C is greatly appreciated.
EDIT: I've begun the work of restoring all of the broken links. Thankfully, I had my website backed up, so it's just a matter of searching a single folder for the relevant files.
EDIT2: All broken images have been restored.
Replies
i really like their originality. the style the monster chick vaguely reminds me of angels from evangelion:
http://4.bp.blogspot.com/_iCnzf-y60cc/TLrx0TZW1mI/AAAAAAAACcI/2aHN69PQT-w/s1600/zeruel.jpg
http://www.e-life.youthinks.com/picture/eva/angel5.jpg
Sculpted the third sister.
I am NOT looking forward to the retop for these characters...
Sculpted another character, which means I have only two female cast members remaining. Then, I can move onto the dudes.
I really like the Mouse Guard
Keep posting
Final female character... I can finally move on to the dudes!
Quick doodle for practice. All I've had time for, really.
Finally started sculpting the dudes! Now that this guy is sculpted, and the templates for the other guys have been handled,the rest of the sculpting should be cake. Hopefully.
I think I'm gonna have to go back to some of the female characters and give a little TLC to the fur on their costumes.
Another update.... 'BOUT FREAKING TIME! Ugh. 'Been so busy.
Five male characters remain.
It's been such a long time since I've drawn anything, that I was beginning to doubt whether or not I even could.
Took four or five hours. Photoshop. Done as an entry in DeviantArt's "Draw This Again" contest.
The original that this is based off of is... Wait. Are you sure you want to see this? REALLY SURE? Click at your own risk.
Sean
Thanks. I do plan to pose most of the models. For the humans, there are like five remaining for sculpting. I definitely want to get some of them printed.
Aside from that, once they're all finished being sculpted, I'll be texturing, retopologizing, rigging and animating them all.
Sean
Got a little side-tracked... But I'm back. And apparently, I've sculpted another character. The most complicated male character to sculpt so far...
Four more characters remain.
All right. So, I took another stab at monster design. This time, to generate a male counterpart of the other monster I designed.
So, if the previous monster was inspired by a diagram of the female reproductive tract, guess what this one was inspired by...
Doot, doot, doot. Another sculpt completed.
Three male characters remain.
One more down... Two to go... Wow. I'm getting a lot done during this vacation...
Managed another sculpt. I actually think I'm starting to become more efficient at making these... Well, either that, or I've been sculpting them from most-to-least complexity and detail.
Only one character remaining until I'm through sculpting the main cast... This is the farthest I've ever gotten with a project of this size... Can't wait to start texturing these fellows...
All right... That's the last of 'em. Can't believe I've finished with that part of the project.
. . . Oh shit. My vacation's almost over... I'm gonna have to start working again... Aww man... :poly127:
Ah well. I'll just have to continue this work in my spare time. Next steps:
Silhouette Check
Polypainting
Retop...
Almost forgot to post this here (as it was posted in WAYWO). I'm trying to figure out a poly-painting/texturing style and visual target for the thirteen characters I've created. 'Figured that I'd sculpt a character that I've been meaning to sculpt for a while (based off of an old sketch from a year or two ago that can be seen here).
Made a concept earlier. Cross post from the DotA2 workshop thread in P&P...
Finished it. Cross-posted from my thread in the DotA2 forum...
I decided to start with two of the sisters. There are some details that I'll have to add later on (as in, after baking), and I'll have to handle the weapons separate. One more sister to go, and that's half the female cast...
Crits? Questions? Comments? Great thoughts?
If u apply that to the ladies upstairs, the one with white neck should have its lightness and saturation concentrated around that area, diffusing the lower part of the body. The blue cloak kinda has it, but not the rest.
On a side note, her hips are off balance with that scandalous tilt. I really shouldn't say that tho, as an ass lover and all.
As for the newer ladies, I'd planned to apply a gradient map after baking (considering that I'm kinda shit at painting gradients as it is now).
Half the female cast down. Half to go... The next one really worries me, though. I'll somehow have to figure out how to paint makeup... In addition to figuring out how to paint makeup in the specific style I'm going for.
*Sigh* Gotta do research on makeup.
Couldn't sleep. So I figured I'd work on this one that I started over the weekend.
This woman has a lot of accessories that I'm gonna have to handle separate...
Are any of them too similar? 'Any of them seem like they don't belong? Are their groupings and associations clear?
I wanted the character to seem older and more capable. At the same time, I wanted to keep the design SIMPLE.
I think she might be my new favorite. Gonna have to figure out a good warpaint variation eventually.
Had some unexpected downtime today, and drew this... I don't normally draw military stuff for some reason.
If I ever get the time, I might wanna make this into a model or something.
Huh. Actually got around to it.
Now for something completely unrelated.
Concept...
And...
I'm making this for a buddy who wants a rigging challenge...
I just realized that I haven't shown this here... That won't do.
There was a topic on the Mighty No. 9 forums about designing your own Mighty Number, and this is what I figure mine would look like.
Aesthetically, I wanted him to have a big, blocky body, and I knew I wanted to stick with my two favorite costume elements (shorts and fur). I tried to stick with hexagons for the character. I also tried to keep him within the design rules set by the heretofore released Mighty No.'s.
Fictionally, I figure he comes from some point in a far future (farther than Beck's present) where robots with human characteristics like Beck are far more common. The reason being that I figure it would take a long-ass time to build over fifty-thousand robots - each with a unique design. I also figure that there would probably be an increased fictional need for robots built for A.) some kind of combat; or B.) colosseum battling.
Functionally, I see this guy operating on a team, possibly as a harrier. He'd break through the front lines to put constant pressure on squishies and ranged fighters. Yes, he has rocket propulsion built into his shorts and gauntlets. Eerily enough, I didn't realize that he was aptly named until just a few moments ago.
If I ever get the time, I wouldn't mind sculpting this guy...
Oh. Wait. There's more...
The whole point of this study was to try getting into the habit of putting more greens and blues into my skin tones. It's something that I'm gonna have to practice more.
Ordinarily, I'd explain, but I don't feel like sayin' much of anything right now...
EDIT: Okay. Now, I'm feeling a bit more talkative.
Some months ago, I'd actually managed to make a paper prototype of a strategy game. I finally managed to find some time to create the character class concepts, and that's what these are.
Today, (er, yesterday?) I experimented with a couple of different things. Specifically, rendering and construction tools and methods.
The reason for this is because I was feeling like I was in a rut, and for some odd reason, I just couldn't get anything to look right when using my typical construction method.
Thinking about it, I think doing it this way plays a bit more to my strengths. For some reason, I always like my sketches more than my finished work. If I can refine this method, I might be satisfied with more of my work... Should I choose to pursue this style further.
I could really use some feedback on this.
About the last post. I think you could pursue it further. (not that I`m a pro and actually can see why you should. I just like it)
one tiny little giant thing tho erm.. the arm on the right side resemblances a ... (something you probably don't want)
cheers
About that arm... Uh. Yeah.
So inspiring!!!!!!!!!
It's been a minute since I've sculpted anything outside of work...
Long story short, I noticed that a lot of the women I sculpt aren't very soft. So I attempted to improve upon that. Some may recognize the character from the GWIT busts I posted earlier on... Why the hell am I sculpting this character? There's a reason. A reason that I may go into later on.