Sooo hi everyone! I'm new to this community and saw that some of you are working on this art test for ArenaNet and I decided to join in the fun.
Unfortunately I saw the job opportunity a little bit late and I'm slightly (very) behind. So I'm not sure if it's even worth trying, but hey, it's always worth it.
UPDATE: Latest images added to first post
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As for a critique, your long fur tubes are in the wrong place, at least the ones on the front, and that ring in the middle could use some thickness. I like your base body tho. Keep it up man, and good luck.
I'm thinking longer nose looks a bit more elegant/matches the elongated shapes you have going on.
Also my favourite thing is her glove, for some reason!
Her proportions are really great too. Looking forward to more.
cool proportions
@future-fiction you are right about the nose thanks for that!
@intervain yeah I've been struggling with the feet and I think the still look a little bit like they are both left ones. Big fan btw :P
Finished with the long process of retopoing, unwrapping and baking. Now there's some fun to be had with texturing.
On your sculpt it's more of a strap following round the leg but since the texture update it's asif they're cutting in.
Everything else looks nice tho.
Rendered with Xolioul shader in the 3ds Max viewport. Only added the background and the little blue glows in photoshop.
Loving It especially how your handling the fur, I would like to see the metal bits pop more though. If you could match the stance in the concept that would be ace, I even mean positioning the wolf bits on her "skirt/cape?".
Also the glowing bits don't seem so glowy, I wouldn't know how to fix that though maybe up the glow map settings?
For me the concept looks a little bit chaotic and I'm not sure if it will work well for a model presentation shot. There is no glow map, pretty sure we are not allowed to have one so that's why I added a subtle glow in photoshop.
p.s.- hello from UH
Good work man.