The sci-fi stuff and the building rendered in UDK were modeled to be as light as possible and still look good, and the rest I just wanted to put as much detail that was needed(no bakes).
The Big Sandwich Art test was still quite light, yet was slightly more heavy then a game model would be, and a lot of pieces got their own unique textures, again, I just wanted a pretty end product:poly136:. It was rendered in Maya btw.
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The Big Sandwich Art test was still quite light, yet was slightly more heavy then a game model would be, and a lot of pieces got their own unique textures, again, I just wanted a pretty end product:poly136:. It was rendered in Maya btw.