I sometimes get weird shading issues under the jawline & chin with game-res gals. Make sure there is enough resolution there, and check the normals are behaving themselves. Neck looks a little long, but I think thats just an illusion created by the fur over her shoulders. But damn man this is looking good, slightly jealous because she's much better than my attempt!
Thanks, SCB! I think there is plenty of geo around the neck/jawline, but I'll have to see if the weird shading is something I can fix by adding more geo, editing the diffuse, or editing the normal map. We'll see. Thanks!
Really really great work so far! I love everything except for her torso proportions. The rib-cage area looks like it should be fuller and rounder, and the ab/oblique area could also use some more curves and be filled out a bit more. I guess the neck does look a little elongated, but either way it's looking really good!
Good start but it looks like she's falling over. Don't have the concept in front me but I suggest putting the foot to her right behind the left to maintain balance.
Would be great if you could turn her eyes towards the viewer. Would make her more imposing or even menacing depending on what you're going for.
Oh, hate to be nagging but her thighs are still too thin, the knees in particular. Top of thighs are fine though.
Stellar work there, man! I imagine the knee and ankle issues are related somewhat to the rigging or the weight painting, but in the current shot it does seem like something you should pay attention to.
My $.02 would be to add some more contrapposto, as in tilt the hips and the shoulders in even more contrasting angles, and maybe add some more twist to the torso also. I think it would help add a more dynamic feel to it.
A quick check to see if your character is balanced is to draw a vertical line from the base of the neck to the floor, and that line should more or less divide the character's weight in half.
I hope that helps even a little. The amount of progress you've made from the start of this thread to now is truly inspiring. Keep it up!
Thanks AimBiZ! I really appreciate the feedback. I'll adjust the knees and ankles a bit, and work on that balance. I'll also turn the eyes toward the camera to match the look of the concept a little better and give her a more menacing, sultry look.
And eazy -- thank you for the kind words! I've learned a lot while working on her and can't wait to put some of this new knowledge to good use on my next character.
Thank you for the kind words, Lo Pan!
garriola83 - I totally agree! That's one of the coolest things about these art tests--getting to see how everyone approaches them in different ways. I loved it.
And AaronCoberly - thank you, I'm glad you like it!
Here are some final presentation shots:
There's still a lot I would like to go in and fix.. I just think it's time I move onto my next character. Thank you everyone for the suggestions and crits throughout this process! I did my best to incorporate the feedback that everyone provided, and I definitely learned a lot. Thanks!
Please tell me this got you hired. Absolutely amazing work. Why isn't she on your website yet though? She's miles ahead of everything else up there and you should definitely be showing your latest work.
Replies
Would be great if you could turn her eyes towards the viewer. Would make her more imposing or even menacing depending on what you're going for.
Oh, hate to be nagging but her thighs are still too thin, the knees in particular. Top of thighs are fine though.
My $.02 would be to add some more contrapposto, as in tilt the hips and the shoulders in even more contrasting angles, and maybe add some more twist to the torso also. I think it would help add a more dynamic feel to it.
A quick check to see if your character is balanced is to draw a vertical line from the base of the neck to the floor, and that line should more or less divide the character's weight in half.
I hope that helps even a little. The amount of progress you've made from the start of this thread to now is truly inspiring. Keep it up!
And eazy -- thank you for the kind words! I've learned a lot while working on her and can't wait to put some of this new knowledge to good use on my next character.
Here's a small update.. fixed the knees, the ankles, bent the neck a little, rotated the eyes toward the camera, and fixed some other random stuff.
garriola83 - I totally agree! That's one of the coolest things about these art tests--getting to see how everyone approaches them in different ways. I loved it.
And AaronCoberly - thank you, I'm glad you like it!
Here are some final presentation shots:
There's still a lot I would like to go in and fix.. I just think it's time I move onto my next character. Thank you everyone for the suggestions and crits throughout this process! I did my best to incorporate the feedback that everyone provided, and I definitely learned a lot. Thanks!
congratz on finishing with nice presentation and great model!