I'm trying to use bloom to push my emissives values but so far no changes seem to affect my scene.
These are the settings for my bloom, all very default right now and I'm adjust the values (bloom scale, bloom threshold and color) of the post-processing brush. Should I be altering the values somewhere else?
Replies
There is some settings for the bloom.
You can create a new post-process chain and use it inside your map (there is an option inside the worldproperties to specify your chain).
Originally, I was trying to adjust the settings with the PostProcess volume, but neither the volume nor the node's settings seem to be affecting my scene. Do I need to assign the chain to anything, like I did with the world settings?
Also make sure under world properties under Rendering tab you have the World Post Process Chain attribute pointing to your PP chain in the material editor.
Try multiplying the Emmissive node chain of a material by a constant of 2 to 10 and see if that's what you're looking for?