Delrtium: I did notice this, but i wasn't sure how to go about it, I guess the ideal soloution would be some sort of shader based AO, because if i baked the shadows onto the diffuse, I wouldn't be able to rotate his eyes. Would vertex painting have the same issues?
By the way, if anyones interested in much higher res versions of these renders, they're on my website!
Replies
Delrtium: I did notice this, but i wasn't sure how to go about it, I guess the ideal soloution would be some sort of shader based AO, because if i baked the shadows onto the diffuse, I wouldn't be able to rotate his eyes. Would vertex painting have the same issues?
By the way, if anyones interested in much higher res versions of these renders, they're on my website!
thanks again