@e-freak : You're right about the seam . There must be something I'm doing wrong because, I can't see it in max viewport or marmoset but it's really obvious in cryengine.
Now first of all I adore the hell out of the guy.
The hat is definitely a great touch yet being such a big splotch of bright color, to me it feels overpowering to the rest of the image:
Hey man just wanted to ask, howcome you used Cryengine for your presentation rather than something like Marmoset where it would be a lot easier to setup materials, lighting, etc? Great results btw
That's something I thought about actually, at least making a turntable of a static character . I had to put that on a hold but this is really something that could be neat to do indeed
I finally finished the first part of my tutorial. I didn't thought it would be sooo long ( more than 1 hour ), but I really wanted anybody could follow it, even if they never installed the cryengine before.
Oh ! And this is the first time I'm doing that so, I apologize for my terrible english ! ( pardon my french )
Pretty cool so far Guedin, I really like the natural feel to it and the way you handled random little accidents like the missing material ID or the floor and character having the same pivot point. That kind of stuff tends to be left out and then when it happens to the viewer they can get stuck and frustrated pretty quickly. Looking forward to part 2:)
Is there not just a plain model viewer in Cryengine? All the presentation stuff is super but it seems like there should be a simpler way to just set up your basic character stuff first without worrying about the rest of the scene.
@ScudzAlmighty : Hmm, I'm not sure about that, I may need to look at that. But yeah, for this tutorial I really wanted to share the most of what I learned, by doing a scene from complete scratch. I guess you can create your own presentation scene once, and when it's done, just open it for your next projects and import your mesh into it.
I'll released my own scene with the part 2, so you'll be able to open it, delete my model and put your own instead
Replies
@e-freak : You're right about the seam . There must be something I'm doing wrong because, I can't see it in max viewport or marmoset but it's really obvious in cryengine.
XD
Quite honestly one of the coolest characters I have seen in quite a while. So colourful, he almost looks like a kitchen appliance.
The hat is definitely a great touch yet being such a big splotch of bright color, to me it feels overpowering to the rest of the image:
You could just quickly fix it up in photoshop.
@d1ver : I must agree with you. I just realized the head is really hard to distinguish. Too bad I didn't think about this earlier
If I got some time, I may try to do a tuto to make presentation in cryengine, and share my scene
I'd hugely appreciate that!
Really original and creative approach. Well done.
such a fun interesting character, so well executed and presented
a complete pleasure to serve to the eyes
bravo
)
[ame="http://www.youtube.com/watch?v=FkzhFbPDNWY"]BioWare CGHUB 2012 Challenge - Cook Chief Volus - YouTube[/ame]
@Ichiban : It should help you with the rope thing : http://www.zbrushcentral.com/showthread.php?162760-Guedin-s-sketchbook&p=959454&viewfull=1#post959454
Oh ! And this is the first time I'm doing that so, I apologize for my terrible english ! ( pardon my french )
[ame="http://www.youtube.com/watch?v=_yjt9VJKDXs"]CryEngine 3 - How to make a nice presentation of your model [PART 1] - YouTube[/ame]
Is there not just a plain model viewer in Cryengine? All the presentation stuff is super but it seems like there should be a simpler way to just set up your basic character stuff first without worrying about the rest of the scene.
I'll released my own scene with the part 2, so you'll be able to open it, delete my model and put your own instead