Hi guys,
I recently started a new project so I thought it was about time to make my own sketchbook thread. I hope you'll like it
For this project, I want to make like a vendor girl, with a giant toad carrying her shop. Making the shop mobile and her able to sell stuffs anywhere.
I think I'm almost done sculpting the toad and stuff, I'll probably make a polish pass on it after I'll finish the girl. I need to take some step away from it right now
So here's the toad, rendered in ZBrush and tweaked in Photoshop :
And some close up of some of the stuff in its back :
And finally the concept/blockmesh for the girl :
Replies
How much of a basemesh did you start off with for any of these objects? or is it all zbrush from scratch? Also what was your process for the rolled up rugs/carpets?
@MystiqueX : Awesome ! That was what I was looking for ! Thanks a lot
@fearian :
I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush
About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :
After I posted I realized I didn't like those renders very much, even if I spent some time to tweak it, so I did a quicker but better one in my opinion :
Also, I wrote some little things I wanted to change on this guy. I'll probably fix this after I'am done with the girl.
only one thing that i observed is that the toad itself could use some more Mid llvel details, mainly on the foot like you mentioned it, but also the face and the hands feels abit flat compared to all these awesomly detailed props that he is carying !
subscribed!
Hehe, I don't really have any crits, I just want to sit back and watch this become even more awesome.
@Fred2303 : I definitely agree with you, I put this on my todo list. Thanks for the help.
reminds of Ninja Theory's stuff, like a cross between Heavenly Sword and Enslaved
@Scudz : Actually I never thought about those references, but now you mention it, there's a lot of gread idead to pick there Thanks !
Honestly I have no ideas how many hours I spent on it, I've spent so much that's I can't count anymore.
For some reasons, the shading of the mounth looks bad on this shot, so here's a close up without polypaint. Critics are welcome of course
also thanks for the livestream ; ) .. what music do you listen there ?
@Alphavader : Thanks You can check what I'm listening here if you want : http://soundcloud.com/nicolas-garilhe/favorites
I changed the head of the frog ... I think it's more interesting now
The details and design choices you've made just works together so well!
Any weapons or equipment to define their roles? :P would love to see that too.
Here's the "low poly" for the toad I worked on. Well I don't know if I still call it low poly since it's almost 60k tris now For my defense, I'm planning to put that in the cryengine, and separate each pieces with different materials ... I don't know if it was a silly thing to do
There's still some tweaks to do on it
what he said^^
what did you use to retopo? that looks mighty complicated and couldn't have been much fun
It's just that my first idea was to make like some high specs real time screenshot of this, like if it was coming from a cinematic done with the game engine. I just realize a little bit dumb when I write it down but, meh, I'm curious to see how far it can go.
I started to learn basic knowledge of cryengine, I've got some idea of landscape for the scene. I'm not sure I'll make it to the end though Let's see who gonna win ! My ambition, or my lazyness
Awesome stuff!:thumbup:
The toad guy is gorgeous. It seems like you spent a lot of time and work on him, and it shows.
Yeah I opened a livestream some months ago but got difficulty to find time to it. I'm working mostly with my workstation at the office and I'm not really sure it's a good idea to record on it ( NDA thing, etc ... ).
But I'll try to record myself on weekend
Not only are you clearly skilled with the packages you use, but you are also clearly very creative and knowledgeable when it comes to what makes a good design.
Kudos, keep it up.
her legs look a tad skinny compared to the rest of her but that may just be the perspective combined with the top-heavy design.
I started to play with the cryengine and here's what I came up so far. Only normal map so far, except for the hair and fur :
If you got any tips and tricks for the best rendering in cryengine, I'm taking everything.